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ASSERT that shader was linked successfully

This commit is contained in:
Jannik Vogel 2016-12-05 02:10:12 +01:00
parent 4088afe23c
commit fc4591fa49

View file

@ -4,6 +4,7 @@
#include <vector> #include <vector>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
@ -87,6 +88,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
} }
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
glDeleteShader(vertex_shader_id); glDeleteShader(vertex_shader_id);
glDeleteShader(fragment_shader_id); glDeleteShader(fragment_shader_id);