2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

filesystem: Move dir retrieval after path checking in DeleteFile()

We don't need to do the lookup if the path is considered empty
currently.
This commit is contained in:
Lioncash 2018-09-02 09:17:45 -04:00
parent c69dc5acf9
commit fda8f1da20

View file

@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(FileUtil::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
return RESULT_SUCCESS;
}
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
}
return RESULT_SUCCESS;
}