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decoder/texture: Eliminate narrowing conversion in GetTldCode()

The assignment was previously truncating a u64 value to a bool.
This commit is contained in:
Lioncash 2020-09-17 15:04:14 -04:00
parent fcd0925ecf
commit ffc66f089d

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@ -763,7 +763,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
const auto texture_type{instr.tld.texture_type}; const auto texture_type{instr.tld.texture_type};
const bool is_array{instr.tld.is_array}; const bool is_array{instr.tld.is_array != 0};
const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
const std::size_t coord_count{GetCoordCount(texture_type)}; const std::size_t coord_count{GetCoordCount(texture_type)};