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6239 commits

Author SHA1 Message Date
bunnei
3927012734 kernel: memory: Add PageHeap class, to manage a heap of pages. 2020-04-17 00:59:30 -04:00
bunnei
dc720311cc kernel: memory: Add PageLinkedList class, to manage a list of pages. 2020-04-17 00:59:30 -04:00
bunnei
81cb4d3c7f kernel: memory: Add system_control code, which will be used for ASLR support. 2020-04-17 00:59:30 -04:00
bunnei
fc040b5b70 physical_memory: Add missing include for <vector>. 2020-04-17 00:59:30 -04:00
bunnei
c2f4dcb1e3 kernel: memory: Add MemoryBlock class, for managing memory blocks and their state. 2020-04-17 00:59:29 -04:00
bunnei
ea5ee9918e kernel: memory: Add memory_types.h, for things that are commonly used in memory code. 2020-04-17 00:59:29 -04:00
bunnei
d364e7cf09 kernel: memory: Add SlabHeap class, for managing memory heaps.
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
14aa65ce00 kernel: memory: Add AddressSpaceInfo class, for managing the memory address space. 2020-04-17 00:59:29 -04:00
bunnei
dc25c86556 core: device_manager: Add a simple class to manage device RAM. 2020-04-17 00:59:29 -04:00
bunnei
f1b607829e dynarmic: Enable strict alignment checks.
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
4caff51710 core: memory: Move to Core::Memory namespace.
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
ad48ebb2c8 core: kernel: Add svc_types header to include SVC-specific types. 2020-04-17 00:59:28 -04:00
bunnei
82d457af37 core: kernel: Move SVC to its own namesapce. 2020-04-17 00:59:28 -04:00
bunnei
b0e3cbef7a kernel: resource_limit: Improvements to implementation. 2020-04-17 00:59:27 -04:00
bunnei
7aa0e4a7ca loader: nso: Fix loading of static objects to be properly sized and aligned. 2020-04-17 00:59:27 -04:00
bunnei
f2676efe23 process: SetupMainThread: Zero out argument on process start. 2020-04-17 00:11:50 -04:00
bunnei
0f4f90cd04 arm_interface: Ensure ThreadContext is zero'd out. 2020-04-17 00:11:50 -04:00
bunnei
86f9c9aa1c
Merge pull request #3671 from lioncash/switch
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
bunnei
79c1269f0f
Merge pull request #3673 from lioncash/extra
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
Markus Wick
fedf750e1b externals: Move LibreSSL linking to httplib.
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Rodrigo Locatti
db67e017cb
Merge pull request #3659 from bunnei/time-calc-standard-user
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
Lioncash
1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Lioncash
213fff67bc CMakeLists: Make -Wreorder a compile-time error
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
521c4c33b5 kernel/thread: Resolve -Wswitch warnings 2020-04-15 13:48:14 -04:00
bunnei
eb676c343a service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
Zach Hilman
e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
bunnei
fc35803f91 file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
bunnei
598740f1dd service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
bunnei
a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Rodrigo Locatti
75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
486a42c45a Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
ReinUsesLisp
8c0ba9c6fe service/vi: Partially implement BufferQueue disconnect 2020-04-10 01:00:50 -03:00
Rodrigo Locatti
36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Fernando Sahmkow
913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
ReinUsesLisp
bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
enler
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
Fernando Sahmkow
9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
Fernando Sahmkow
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
Morph
224a75d839
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)
* Organize capture services into individual files

* Stub GetAlbumContentsFileListForApplication

* Address feedback
2020-03-31 19:16:36 -04:00
bunnei
2c9879d2eb
Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
ffe1e2b5ec
Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
8a6a25e4b6 services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
a60f34a850 services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint
a429644672 am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.

This fixes issue #2938
2020-03-27 18:22:28 +09:00
bunnei
5228bd0bb9 services: ldr: Fix MemoryState for read/write regions of NROs.
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
cf9c94d401 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
James Rowe
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00