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10 commits

Author SHA1 Message Date
ReinUsesLisp
7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
dd860b684c shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
FernandoS27
34aba9627a shader: Implement BRX 2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp
17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
ReinUsesLisp
c63cf4fa2e vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
ReinUsesLisp
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ReinUsesLisp
85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp
2d48a7b4d0 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00