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gl_buffer_cache.cpp
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gl_buffer_cache.h
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gl_device.cpp
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gl_device: Enable compute shaders for Intel Mesa drivers
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2019-12-11 00:00:30 -03:00 |
gl_device.h
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gl_device: Deduce indexing bug from device instead of heuristic
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2019-11-25 16:15:22 -03:00 |
gl_framebuffer_cache.cpp
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_framebuffer_cache.h
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_rasterizer.cpp
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gl_rasterizer: Allow rendering without fragment shader
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2019-12-26 16:38:49 -03:00 |
gl_rasterizer.h
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gl_rasterizer: Implement RASTERIZE_ENABLE
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2019-12-18 19:28:23 -03:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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gl_shader_cache: Update commentary for shared memory
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2019-12-20 22:51:21 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_decompiler.cpp
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Shader_IR: Address Feedback
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2020-01-04 14:40:57 -04:00 |
gl_shader_decompiler.h
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
gl_shader_disk_cache.cpp
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_disk_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_gen.cpp
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Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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2019-11-24 19:36:30 -05:00 |
gl_shader_gen.h
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gl_shader_manager.cpp
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gl_shader_manager.h
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gl_rasterizer: Allow rendering without fragment shader
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2019-12-26 16:38:49 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state.cpp
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gl_rasterizer: Implement RASTERIZE_ENABLE
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2019-12-18 19:28:23 -03:00 |
gl_state.h
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gl_rasterizer: Implement RASTERIZE_ENABLE
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2019-12-18 19:28:23 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Apply sRGB on blits
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2019-11-24 18:13:33 -03:00 |
gl_texture_cache.h
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maxwell_to_gl.h
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maxwell_to_gl: Implement missing primitive topologies
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2019-12-22 22:33:01 -03:00 |
renderer_opengl.cpp
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renderer_opengl: Make ScreenRectVertex's constructor constexpr
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2019-11-28 20:36:02 -03:00 |
renderer_opengl.h
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renderer_opengl: Use explicit binding for presentation shaders
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2019-11-28 20:25:56 -03:00 |
utils.cpp
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renderer_opengl/utils: Forward declare private structs
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2020-01-15 06:30:01 -05:00 |
utils.h
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renderer_opengl/utils: Forward declare private structs
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2020-01-15 06:30:01 -05:00 |