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yuzu/src/core/loader/nca.cpp
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00

135 lines
3.8 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/romfs_factory.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/deconstructed_rom_directory.h"
#include "core/loader/nca.h"
namespace Loader {
AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file_)
: AppLoader(std::move(file_)), nca(std::make_unique<FileSys::NCA>(file)) {}
AppLoader_NCA::~AppLoader_NCA() = default;
FileType AppLoader_NCA::IdentifyType(const FileSys::VirtualFile& nca_file) {
const FileSys::NCA nca(nca_file);
if (nca.GetStatus() == ResultStatus::Success &&
nca.GetType() == FileSys::NCAContentType::Program) {
return FileType::NCA;
}
return FileType::Error;
}
AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::KProcess& process, Core::System& system) {
if (is_loaded) {
return {ResultStatus::ErrorAlreadyLoaded, {}};
}
const auto result = nca->GetStatus();
if (result != ResultStatus::Success) {
return {result, {}};
}
if (nca->GetType() != FileSys::NCAContentType::Program) {
return {ResultStatus::ErrorNCANotProgram, {}};
}
const auto exefs = nca->GetExeFS();
if (exefs == nullptr) {
return {ResultStatus::ErrorNoExeFS, {}};
}
directory_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(exefs, true);
const auto load_result = directory_loader->Load(process, system);
if (load_result.first != ResultStatus::Success) {
return load_result;
}
if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0) {
system.GetFileSystemController().RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(
*this, system.GetContentProvider(), system.GetFileSystemController()));
}
is_loaded = true;
return load_result;
}
ResultStatus AppLoader_NCA::ReadRomFS(FileSys::VirtualFile& dir) {
if (nca == nullptr) {
return ResultStatus::ErrorNotInitialized;
}
if (nca->GetRomFS() == nullptr || nca->GetRomFS()->GetSize() == 0) {
return ResultStatus::ErrorNoRomFS;
}
dir = nca->GetRomFS();
return ResultStatus::Success;
}
u64 AppLoader_NCA::ReadRomFSIVFCOffset() const {
if (nca == nullptr) {
return 0;
}
return nca->GetBaseIVFCOffset();
}
ResultStatus AppLoader_NCA::ReadProgramId(u64& out_program_id) {
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
return ResultStatus::ErrorNotInitialized;
}
out_program_id = nca->GetTitleId();
return ResultStatus::Success;
}
ResultStatus AppLoader_NCA::ReadBanner(std::vector<u8>& buffer) {
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
return ResultStatus::ErrorNotInitialized;
}
const auto logo = nca->GetLogoPartition();
if (logo == nullptr) {
return ResultStatus::ErrorNoIcon;
}
buffer = logo->GetFile("StartupMovie.gif")->ReadAllBytes();
return ResultStatus::Success;
}
ResultStatus AppLoader_NCA::ReadLogo(std::vector<u8>& buffer) {
if (nca == nullptr || nca->GetStatus() != ResultStatus::Success) {
return ResultStatus::ErrorNotInitialized;
}
const auto logo = nca->GetLogoPartition();
if (logo == nullptr) {
return ResultStatus::ErrorNoIcon;
}
buffer = logo->GetFile("NintendoLogo.png")->ReadAllBytes();
return ResultStatus::Success;
}
ResultStatus AppLoader_NCA::ReadNSOModules(Modules& modules) {
if (directory_loader == nullptr) {
return ResultStatus::ErrorNotInitialized;
}
return directory_loader->ReadNSOModules(modules);
}
} // namespace Loader