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yuzu/src/video_core
Lioncash 10636d2494 gl_rasterizer: Remove unused variables
Resolves warnings on clang 12
2021-02-09 17:31:37 -05:00
..
buffer_cache video_core: Resolve -Wdocumentation warnings 2021-01-17 02:44:21 -05:00
command_classes common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
engines maxwell_3d: Silence array bounds warnings 2021-01-24 04:31:41 -03:00
host_shaders video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable 2021-02-01 23:39:54 -05:00
macro video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl gl_rasterizer: Remove unused variables 2021-02-09 17:31:37 -05:00
renderer_vulkan vk_scheduler: Fix unaligned placement new expressions 2021-01-27 22:28:22 -03:00
shader Revert "Start of Integer flags implementation" 2021-01-25 02:48:03 -03:00
texture_cache texture_cache/util: Remove unused functions 2021-02-09 17:30:20 -05:00
textures common/alignment: Rename AlignBits to AlignUpLog2 2021-01-15 04:13:33 -03:00
vulkan_common vulkan_device: Blacklist Intel from float16 math (#5798) 2021-01-27 13:31:32 -08:00
cdma_pusher.cpp common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
cdma_pusher.h common/bit_util: Replace CLZ/CTZ operations with standardized ones 2021-01-15 02:15:32 -05:00
CMakeLists.txt video_core: Delete morton 2021-02-08 10:20:21 +11:00
compatible_formats.cpp gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
compatible_formats.h gl_texture_cache: Avoid format views on Intel and AMD 2021-01-04 02:06:40 -03:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dirty_flags.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu.cpp video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
gpu.h common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT 2021-01-15 16:27:28 -03:00
gpu_thread.cpp gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
gpu_thread.h video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
guest_driver.cpp
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end 2021-01-29 22:56:29 -08:00
memory_manager.h Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end 2021-01-29 22:56:29 -08:00
query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_base.cpp
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
shader_cache.h
shader_notify.cpp
shader_notify.h
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
video_core.h