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gl_arb_decompiler.cpp
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Merge pull request #4394 from lioncash/unused6
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2020-07-23 19:54:59 -07:00 |
gl_arb_decompiler.h
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gl_arb_decompiler: Implement an assembly shader decompiler
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2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_buffer_cache.h
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
gl_device.cpp
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Merge pull request #4359 from ReinUsesLisp/clamp-shared
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2020-07-21 04:51:05 -03:00 |
gl_device.h
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Merge pull request #4359 from ReinUsesLisp/clamp-shared
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2020-07-21 04:51:05 -03:00 |
gl_fence_manager.cpp
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buffer_cache: Use boost::intrusive::set for caching
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2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
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Address Feedback.
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2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
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gl_framebuffer_cache.h
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gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_rasterizer.h
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_resource_manager.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
gl_shader_cache.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_shader_decompiler.cpp
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Merge pull request #4394 from lioncash/unused6
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2020-07-23 19:54:59 -07:00 |
gl_shader_decompiler.h
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glsl: Squash constant buffers into a single SSBO when we hit the limit
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2020-05-31 21:33:49 -03:00 |
gl_shader_disk_cache.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
gl_shader_disk_cache.h
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shader/texture: Join separate image and sampler pairs offline
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2020-06-05 00:24:51 -03:00 |
gl_shader_manager.cpp
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_shader_manager.h
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state_tracker.cpp
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gl_state_tracker.h
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gl_stream_buffer.cpp
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gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
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2020-07-18 01:59:57 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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2020-06-24 02:36:14 -03:00 |
gl_texture_cache.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
gl_texture_cache.h
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texture_cache: Implement rendering to 3D textures
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2020-06-08 05:01:00 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
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2020-06-30 02:40:14 -04:00 |
renderer_opengl.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
renderer_opengl.h
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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2020-06-24 02:36:14 -03:00 |
utils.cpp
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utils.h
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