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yuzu/src/video_core
bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
..
debug_utils CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. 2015-10-09 22:14:56 +01:00
renderer_opengl gl_rasterizer: Use MMH3 hash for shader cache hey. 2015-10-21 21:58:59 -04:00
shader video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
clipper.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
clipper.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
CMakeLists.txt renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
command_processor.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
command_processor.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
gpu_debugger.h fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
hwrasterizer_base.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
pica.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
pica.h gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 2015-10-21 21:53:05 -04:00
primitive_assembly.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
primitive_assembly.h video_core: Remove unnecessary includes from headers 2015-09-11 00:10:03 -04:00
rasterizer.cpp CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. 2015-10-09 22:14:56 +01:00
rasterizer.h GPU: Refactor "VertexShader" namespace to "Shader". 2015-08-15 17:33:41 -04:00
renderer_base.h Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
utils.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
utils.h video_core/utils: Remove unused variables in GetMortonOffset 2015-05-23 00:38:37 -04:00
video_core.cpp video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
video_core.h Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 2015-08-15 18:01:07 -04:00