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yuzu/src
ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:

block_width = 1U << block_shift;

Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
..
audio_core Cleanup 2019-06-16 20:18:35 +10:00
common video_core: Use un-shifted block sizes to avoid integer divisions 2019-06-20 21:36:12 -03:00
core Merge pull request #2596 from FernandoS27/revert-2590 2019-06-20 13:04:06 -04:00
input_common
tests
video_core video_core: Use un-shifted block sizes to avoid integer divisions 2019-06-20 21:36:12 -03:00
web_service
yuzu Merge pull request #2594 from FearlessTobi/very-important-change 2019-06-19 19:15:37 -04:00
yuzu_cmd Merge pull request #2514 from ReinUsesLisp/opengl-compat 2019-06-07 17:23:25 -04:00
.clang-format
CMakeLists.txt