mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
da53bcee60
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "core/core.h"
|
|
#include "core/hardware_interrupt_manager.h"
|
|
#include "video_core/gpu_asynch.h"
|
|
#include "video_core/gpu_thread.h"
|
|
#include "video_core/renderer_base.h"
|
|
|
|
namespace VideoCommon {
|
|
|
|
GPUAsynch::GPUAsynch(Core::System& system) : GPU{system, true}, gpu_thread{system} {}
|
|
|
|
GPUAsynch::~GPUAsynch() = default;
|
|
|
|
void GPUAsynch::Start() {
|
|
gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
|
|
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
|
|
cpu_context->MakeCurrent();
|
|
}
|
|
|
|
void GPUAsynch::ObtainContext() {
|
|
cpu_context->MakeCurrent();
|
|
}
|
|
|
|
void GPUAsynch::ReleaseContext() {
|
|
cpu_context->DoneCurrent();
|
|
}
|
|
|
|
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
|
|
gpu_thread.SubmitList(std::move(entries));
|
|
}
|
|
|
|
void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|
gpu_thread.SwapBuffers(framebuffer);
|
|
}
|
|
|
|
void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
|
|
gpu_thread.FlushRegion(addr, size);
|
|
}
|
|
|
|
void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
|
|
gpu_thread.InvalidateRegion(addr, size);
|
|
}
|
|
|
|
void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
|
gpu_thread.FlushAndInvalidateRegion(addr, size);
|
|
}
|
|
|
|
void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
|
|
auto& interrupt_manager = system.InterruptManager();
|
|
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
|
}
|
|
|
|
void GPUAsynch::WaitIdle() const {
|
|
gpu_thread.WaitIdle();
|
|
}
|
|
|
|
void GPUAsynch::OnCommandListEnd() {
|
|
gpu_thread.OnCommandListEnd();
|
|
}
|
|
|
|
} // namespace VideoCommon
|