.. |
gl_buffer_cache.cpp
|
video_core/texures/texture: Remove unnecessary includes
|
2019-04-06 00:03:35 -04:00 |
gl_buffer_cache.h
|
RasterizerCache Redesign: Flush
|
2019-04-19 20:44:56 -04:00 |
gl_global_cache.cpp
|
shader_ir: Implement STG, keep track of global memory usage and flush
|
2019-04-14 00:25:32 -03:00 |
gl_global_cache.h
|
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
|
2019-04-21 11:42:07 -04:00 |
gl_primitive_assembler.cpp
|
video_core/renderer_opengl: Remove unnecessary includes
|
2019-04-04 12:00:46 -04:00 |
gl_primitive_assembler.h
|
video_core/renderer_opengl: Remove unnecessary includes
|
2019-04-04 12:00:46 -04:00 |
gl_rasterizer.cpp
|
Merge pull request #2318 from ReinUsesLisp/sampler-cache
|
2019-04-17 21:45:56 -04:00 |
gl_rasterizer.h
|
Merge pull request #2318 from ReinUsesLisp/sampler-cache
|
2019-04-17 21:45:56 -04:00 |
gl_rasterizer_cache.cpp
|
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
|
2019-04-21 11:42:07 -04:00 |
gl_rasterizer_cache.h
|
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
|
2019-04-21 11:42:07 -04:00 |
gl_resource_manager.cpp
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_resource_manager.h
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_sampler_cache.cpp
|
gl_sampler_cache: Port sampler cache to OpenGL
|
2019-04-02 16:58:08 -03:00 |
gl_sampler_cache.h
|
gl_sampler_cache: Port sampler cache to OpenGL
|
2019-04-02 16:58:08 -03:00 |
gl_shader_cache.cpp
|
Merge pull request #2354 from lioncash/header
|
2019-04-09 19:19:41 -04:00 |
gl_shader_cache.h
|
RasterizerCache Redesign: Flush
|
2019-04-19 20:44:56 -04:00 |
gl_shader_decompiler.cpp
|
shader_ir: Implement STG, keep track of global memory usage and flush
|
2019-04-14 00:25:32 -03:00 |
gl_shader_decompiler.h
|
Merge pull request #2348 from FernandoS27/guest-bindless
|
2019-04-17 20:59:49 -04:00 |
gl_shader_disk_cache.cpp
|
Merge pull request #2348 from FernandoS27/guest-bindless
|
2019-04-17 20:59:49 -04:00 |
gl_shader_disk_cache.h
|
gl_shader_disk_cache: Use unordered containers
|
2019-02-06 22:23:41 -03:00 |
gl_shader_gen.cpp
|
video_core/renderer_opengl: Remove unnecessary includes
|
2019-04-04 12:00:46 -04:00 |
gl_shader_gen.h
|
video_core/renderer_opengl: Remove unnecessary includes
|
2019-04-04 12:00:46 -04:00 |
gl_shader_manager.cpp
|
gl_shader_manager: Move code to source file and minor clean up
|
2019-04-10 19:29:15 -03:00 |
gl_shader_manager.h
|
gl_shader_manager: Move code to source file and minor clean up
|
2019-04-10 19:29:15 -03:00 |
gl_shader_util.cpp
|
|
|
gl_shader_util.h
|
gl_shader_util: Add parameter to handle retrievable programs
|
2019-02-06 22:20:57 -03:00 |
gl_state.cpp
|
gl_state: Rework to enable individual applies
|
2019-04-03 20:26:27 -03:00 |
gl_state.h
|
gl_state: Rework to enable individual applies
|
2019-04-03 20:26:27 -03:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer: Use DSA for buffer management
|
2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
|
|
|
maxwell_to_gl.h
|
|
|
renderer_opengl.cpp
|
video_core/renderer_opengl: Remove unnecessary includes
|
2019-04-04 12:00:46 -04:00 |
renderer_opengl.h
|
video_core/renderer_opengl: Replace direct usage of global system object accessors
|
2019-03-04 10:24:09 -05:00 |
utils.cpp
|
renderer_opengl/utils: Skip empty binds
|
2019-04-05 19:19:49 -03:00 |
utils.h
|
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
|
2019-04-05 19:10:46 -03:00 |