mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
1c340c6efa
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
221 lines
8.5 KiB
C++
221 lines
8.5 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <utility>
|
|
#include <variant>
|
|
|
|
#include "common/common_types.h"
|
|
#include "video_core/shader/node.h"
|
|
#include "video_core/shader/node_helper.h"
|
|
#include "video_core/shader/shader_ir.h"
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
namespace {
|
|
std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
|
OperationCode operation_code) {
|
|
for (; cursor >= 0; --cursor) {
|
|
Node node = code.at(cursor);
|
|
|
|
if (const auto operation = std::get_if<OperationNode>(&*node)) {
|
|
if (operation->GetCode() == operation_code) {
|
|
return {std::move(node), cursor};
|
|
}
|
|
}
|
|
|
|
if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
|
|
const auto& conditional_code = conditional->GetCode();
|
|
auto result = FindOperation(
|
|
conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
|
|
auto& found = result.first;
|
|
if (found) {
|
|
return {std::move(found), cursor};
|
|
}
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::optional<std::pair<Node, Node>> DecoupleIndirectRead(const OperationNode& operation) {
|
|
if (operation.GetCode() != OperationCode::UAdd) {
|
|
return std::nullopt;
|
|
}
|
|
Node gpr;
|
|
Node offset;
|
|
ASSERT(operation.GetOperandsCount() == 2);
|
|
for (std::size_t i = 0; i < operation.GetOperandsCount(); i++) {
|
|
Node operand = operation[i];
|
|
if (std::holds_alternative<ImmediateNode>(*operand)) {
|
|
offset = operation[i];
|
|
} else if (std::holds_alternative<GprNode>(*operand)) {
|
|
gpr = operation[i];
|
|
}
|
|
}
|
|
if (offset && gpr) {
|
|
return std::make_pair(gpr, offset);
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
|
|
bool AmendNodeCv(std::size_t amend_index, Node node) {
|
|
if (const auto operation = std::get_if<OperationNode>(&*node)) {
|
|
operation->SetAmendIndex(amend_index);
|
|
return true;
|
|
} else if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
|
|
conditional->SetAmendIndex(amend_index);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
|
|
s64 cursor) {
|
|
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
|
// Constant buffer found, test if it's an immediate
|
|
const auto offset = cbuf->GetOffset();
|
|
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
|
auto track =
|
|
MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
|
|
return {tracked, track};
|
|
} else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
|
|
const u32 bound_buffer = registry.GetBoundBuffer();
|
|
if (bound_buffer != cbuf->GetIndex()) {
|
|
return {};
|
|
}
|
|
const auto pair = DecoupleIndirectRead(*operation);
|
|
if (!pair) {
|
|
return {};
|
|
}
|
|
auto [gpr, base_offset] = *pair;
|
|
const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
|
|
const auto& gpu_driver = registry.AccessGuestDriverProfile();
|
|
const u32 bindless_cv = NewCustomVariable();
|
|
const Node op =
|
|
Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
|
|
|
|
const Node cv_node = GetCustomVariable(bindless_cv);
|
|
Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
|
|
const std::size_t amend_index = DeclareAmend(amend_op);
|
|
AmendNodeCv(amend_index, code[cursor]);
|
|
// TODO Implement Bindless Index custom variable
|
|
auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
|
|
offset_inm->GetValue(), bindless_cv);
|
|
return {tracked, track};
|
|
}
|
|
return {};
|
|
}
|
|
if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
|
|
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
|
return {};
|
|
}
|
|
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
|
// register that it uses as operand
|
|
const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
|
|
if (!source) {
|
|
return {};
|
|
}
|
|
return TrackBindlessSampler(source, code, new_cursor);
|
|
}
|
|
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
|
|
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
|
|
if (auto found = TrackBindlessSampler((*operation)[i - 1], code, cursor);
|
|
std::get<0>(found)) {
|
|
// Cbuf found in operand.
|
|
return found;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
|
|
const auto& conditional_code = conditional->GetCode();
|
|
return TrackBindlessSampler(tracked, conditional_code,
|
|
static_cast<s64>(conditional_code.size()));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
|
|
s64 cursor) const {
|
|
if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
|
|
// Constant buffer found, test if it's an immediate
|
|
const auto offset = cbuf->GetOffset();
|
|
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
|
|
return {tracked, cbuf->GetIndex(), immediate->GetValue()};
|
|
}
|
|
return {};
|
|
}
|
|
if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
|
|
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
|
|
return {};
|
|
}
|
|
s64 current_cursor = cursor;
|
|
while (current_cursor > 0) {
|
|
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
|
|
// register that it uses as operand
|
|
const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1);
|
|
current_cursor = new_cursor;
|
|
if (!source) {
|
|
continue;
|
|
}
|
|
const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor);
|
|
if (base_address != nullptr) {
|
|
return {base_address, index, offset};
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
|
|
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
|
|
if (auto found = TrackCbuf((*operation)[i - 1], code, cursor); std::get<0>(found)) {
|
|
// Cbuf found in operand.
|
|
return found;
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
|
|
const auto& conditional_code = conditional->GetCode();
|
|
return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
|
|
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
|
|
// that it uses as operand
|
|
const auto result = TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1);
|
|
const auto& found = result.first;
|
|
if (!found) {
|
|
return {};
|
|
}
|
|
if (const auto immediate = std::get_if<ImmediateNode>(&*found)) {
|
|
return immediate->GetValue();
|
|
}
|
|
return {};
|
|
}
|
|
|
|
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
|
s64 cursor) const {
|
|
for (; cursor >= 0; --cursor) {
|
|
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
|
if (!found_node) {
|
|
return {};
|
|
}
|
|
const auto operation = std::get_if<OperationNode>(&*found_node);
|
|
ASSERT(operation);
|
|
|
|
const auto& target = (*operation)[0];
|
|
if (const auto gpr_target = std::get_if<GprNode>(&*target)) {
|
|
if (gpr_target->GetIndex() == tracked->GetIndex()) {
|
|
return {(*operation)[1], new_cursor};
|
|
}
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
} // namespace VideoCommon::Shader
|