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yuzu/src/video_core/rasterizer_accelerated.h
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00

49 lines
1.2 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
namespace Core::Memory {
class Memory;
}
namespace VideoCore {
/// Implements the shared part in GPU accelerated rasterizers in RasterizerInterface.
class RasterizerAccelerated : public RasterizerInterface {
public:
explicit RasterizerAccelerated(Core::Memory::Memory& cpu_memory_);
~RasterizerAccelerated() override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
private:
class CacheEntry final {
public:
CacheEntry() = default;
std::atomic_uint8_t& Count(std::size_t page) {
return values[page & 7];
}
const std::atomic_uint8_t& Count(std::size_t page) const {
return values[page & 7];
}
private:
std::array<std::atomic_uint8_t, 8> values{};
};
static_assert(sizeof(CacheEntry) == 8, "CacheEntry should be 8 bytes!");
std::array<CacheEntry, 0x800000> cached_pages;
Core::Memory::Memory& cpu_memory;
};
} // namespace VideoCore