mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
63f26d5c40
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/loader/linker.h"
|
|
#include "core/loader/loader.h"
|
|
|
|
namespace Loader {
|
|
|
|
/// Loads an NSO file
|
|
class AppLoader_NSO final : public AppLoader, Linker {
|
|
public:
|
|
AppLoader_NSO(FileUtil::IOFile&& file, std::string filepath);
|
|
|
|
/**
|
|
* Returns the type of the file
|
|
* @param file FileUtil::IOFile open file
|
|
* @param filepath Path of the file that we are opening.
|
|
* @return FileType found, or FileType::Error if this loader doesn't know it
|
|
*/
|
|
static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath);
|
|
|
|
FileType GetFileType() override {
|
|
return IdentifyType(file, filepath);
|
|
}
|
|
|
|
static VAddr LoadModule(const std::string& name, const std::vector<u8>& file_data,
|
|
VAddr load_base);
|
|
|
|
static VAddr LoadModule(const std::string& path, VAddr load_base);
|
|
|
|
ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
|
|
|
|
private:
|
|
std::string filepath;
|
|
};
|
|
|
|
} // namespace Loader
|