..
buffer_cache
video_core: Make use of ordered container contains() where applicable
2020-12-07 16:30:39 -05:00
command_classes
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
engines
Merge pull request #5157 from lioncash/array-dirty
2020-12-15 00:35:47 -08:00
host_shaders
video_core: Fix instances where msbuild always regenerated host shaders
2020-09-23 22:27:17 -03:00
macro
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
renderer_opengl
Merge pull request #5162 from lioncash/copy-shader
2020-12-10 00:11:11 -08:00
renderer_vulkan
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2020-12-25 23:34:38 -03:00
shader
Merge pull request #5164 from lioncash/contains
2020-12-07 21:55:51 -03:00
texture_cache
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
textures
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
cdma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
cdma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
CMakeLists.txt
Merge pull request #5226 from ReinUsesLisp/c4715-vc
2020-12-25 03:11:47 -03:00
compatible_formats.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
compatible_formats.h
compatible_formats: Add missing header guard
2020-07-21 00:42:19 -04:00
dirty_flags.cpp
video_core: Adjust NUM
macro to avoid Clang warning
2020-12-06 18:24:16 -05:00
dirty_flags.h
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu.cpp
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
gpu.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_asynch.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_asynch.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_synch.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_synch.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_thread.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_thread.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
guest_driver.cpp
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
video_core: NVDEC Implementation
2020-10-26 23:07:36 -04:00
memory_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
morton.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
morton.h
query_cache.h
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
renderer_base.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 00:41:50 -05:00
surface.h
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
video_core.cpp
cmake: Always enable Vulkan
2020-12-24 21:07:24 -03:00
video_core.h