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yuzu/src/video_core/renderer_opengl
2019-06-20 21:36:11 -03:00
..
gl_buffer_cache.cpp gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
gl_buffer_cache.h gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
gl_device.cpp Merge pull request #2512 from ReinUsesLisp/comp-indexing 2019-06-05 18:02:30 -04:00
gl_device.h gl_device: Add test to detect broken component indexing 2019-05-24 02:47:56 -03:00
gl_global_cache.cpp shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
gl_global_cache.h Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 2019-04-21 11:42:07 -04:00
gl_rasterizer.cpp gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00
gl_rasterizer.h Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr 2019-06-20 21:36:11 -03:00
gl_rasterizer_cache.cpp Merge pull request #2461 from lioncash/unused-var 2019-05-14 06:36:26 -04:00
gl_rasterizer_cache.h Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 2019-04-21 11:42:07 -04:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_sampler_cache.cpp gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_sampler_cache.h gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
gl_shader_cache.cpp gl_shader_cache: Store a system class and drop global accessors 2019-05-30 14:01:40 -03:00
gl_shader_cache.h gl_shader_cache: Store a system class and drop global accessors 2019-05-30 14:01:40 -03:00
gl_shader_decompiler.cpp Merge pull request #2538 from ReinUsesLisp/ssy-pbk 2019-06-15 20:30:13 -04:00
gl_shader_decompiler.h Merge pull request #2383 from ReinUsesLisp/aoffi-test 2019-04-22 22:14:02 -04:00
gl_shader_disk_cache.cpp gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
gl_shader_disk_cache.h gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
gl_shader_gen.cpp Merge pull request #2514 from ReinUsesLisp/opengl-compat 2019-06-07 17:23:25 -04:00
gl_shader_gen.h gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
gl_shader_manager.cpp gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_manager.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_shader_util.cpp
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_state.h gl_rasterizer: Move alpha testing to the OpenGL pipeline 2019-05-30 13:21:01 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_texture_cache.cpp texture_cache: Remove execution context copies from the texture cache 2019-06-20 21:36:11 -03:00
gl_texture_cache.h texture_cache: Remove execution context copies from the texture cache 2019-06-20 21:36:11 -03:00
maxwell_to_gl.h maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
renderer_opengl.cpp texture_cache: Flush 3D textures in the order they are drawn 2019-06-20 21:36:11 -03:00
renderer_opengl.h gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
utils.cpp texture_cache: Remove execution context copies from the texture cache 2019-06-20 21:36:11 -03:00
utils.h gl_texture_cache: Implement fermi copies 2019-06-20 21:36:11 -03:00