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yuzu/src/video_core/renderer_vulkan
Rodrigo Locatti 7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
..
shaders
declarations.h
fixed_pipeline_state.cpp maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
fixed_pipeline_state.h maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
maxwell_to_vk.cpp Merge pull request #3501 from ReinUsesLisp/rgba16-snorm 2020-03-15 21:24:53 -03:00
maxwell_to_vk.h maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
renderer_vulkan.cpp vk_state_tracker: Initial implementation 2020-02-28 17:56:43 -03:00
renderer_vulkan.h vk_state_tracker: Initial implementation 2020-02-28 17:56:43 -03:00
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp
vk_buffer_cache.h
vk_compute_pass.cpp
vk_compute_pass.h
vk_compute_pipeline.cpp vk_shader_decompiler: Implement indexed textures 2020-02-24 01:26:07 -03:00
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_device.cpp Merge pull request #3501 from ReinUsesLisp/rgba16-snorm 2020-03-15 21:24:53 -03:00
vk_device.h vk_device: Enable VK_EXT_transform_feedback when available 2020-03-13 18:33:05 -03:00
vk_graphics_pipeline.cpp vk_shader_decompiler: Implement indexed textures 2020-02-24 01:26:07 -03:00
vk_graphics_pipeline.h
vk_image.cpp
vk_image.h
vk_memory_manager.cpp
vk_memory_manager.h
vk_pipeline_cache.cpp vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
vk_pipeline_cache.h vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
vk_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_query_cache.h vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
vk_rasterizer.cpp vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
vk_rasterizer.h vk_rasterizer: Implement transform feedback binding zero 2020-03-13 18:33:05 -03:00
vk_renderpass_cache.cpp
vk_renderpass_cache.h
vk_resource_manager.cpp
vk_resource_manager.h
vk_sampler_cache.cpp fixups mistake auto commit. 2020-02-19 01:24:32 +07:00
vk_sampler_cache.h
vk_scheduler.cpp vk_state_tracker: Initial implementation 2020-02-28 17:56:43 -03:00
vk_scheduler.h vk_state_tracker: Initial implementation 2020-02-28 17:56:43 -03:00
vk_shader_decompiler.cpp vk_shader_decompiler: fix linux build 2020-03-15 18:00:14 +01:00
vk_shader_decompiler.h vk_shader_decompiler: Use registry for specialization 2020-03-13 18:33:05 -03:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
vk_staging_buffer_pool.h
vk_state_tracker.cpp dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 -03:00
vk_state_tracker.h state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 -03:00
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp vk_swapchain: Silence TOCTOU race condition 2020-02-26 17:07:18 -03:00
vk_swapchain.h
vk_texture_cache.cpp vk_state_tracker: Initial implementation 2020-02-28 17:56:43 -03:00
vk_texture_cache.h texture_cache: Implement layered framebuffer attachments 2020-02-16 04:19:32 -03:00
vk_update_descriptor.cpp
vk_update_descriptor.h