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yuzu/src/video_core/renderer_opengl
Fernando Sahmkow 7ffb672f61 Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_rasterizer.cpp Maxwell3D: Implement Depth Mode. 2019-12-10 19:51:46 -04:00
gl_rasterizer.h gl_rasterizer: Re-enable framebuffer cache for clear buffers 2019-11-28 23:02:20 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Hack shared memory size 2019-11-22 21:28:49 -03:00
gl_shader_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp shader_ir/other: Implement S2R InvocationId 2019-12-09 23:52:28 -03:00
gl_shader_decompiler.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
gl_shader_disk_cache.cpp gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_disk_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_gen.cpp Merge pull request #3098 from ReinUsesLisp/shader-invalidations 2019-11-24 19:36:30 -05:00
gl_shader_gen.h gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp gl_shader_manager: Remove unused variable in SetFromRegs 2019-11-07 01:52:18 -03:00
gl_shader_manager.h gl_rasterizer: Emulate viewport flipping with ARB_clip_control 2019-11-07 01:52:18 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp Maxwell3D: Implement Depth Mode. 2019-12-10 19:51:46 -04:00
gl_state.h Maxwell3D: Implement Depth Mode. 2019-12-10 19:51:46 -04:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache: Apply sRGB on blits 2019-11-24 18:13:33 -03:00
gl_texture_cache.h
maxwell_to_gl.h
renderer_opengl.cpp core/memory: Migrate over GetPointer() 2019-11-26 21:55:38 -05:00
renderer_opengl.h
utils.cpp gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
utils.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00