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gl_buffer_cache.cpp
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_buffer_cache.h
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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2019-11-02 05:05:34 -03:00 |
gl_device.cpp
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gl_device: Deduce indexing bug from device instead of heuristic
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2019-11-25 16:15:22 -03:00 |
gl_device.h
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gl_device: Deduce indexing bug from device instead of heuristic
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2019-11-25 16:15:22 -03:00 |
gl_framebuffer_cache.cpp
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_framebuffer_cache.h
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gl_framebuffer_cache: Optimize framebuffer key
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2019-11-28 23:02:20 -03:00 |
gl_rasterizer.cpp
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Maxwell3D: Implement Depth Mode.
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2019-12-10 19:51:46 -04:00 |
gl_rasterizer.h
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gl_rasterizer: Re-enable framebuffer cache for clear buffers
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2019-11-28 23:02:20 -03:00 |
gl_resource_manager.cpp
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gl_resource_manager.h
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gl_sampler_cache.cpp
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gl_sampler_cache.h
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gl_shader_cache.cpp
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gl_shader_cache: Hack shared memory size
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2019-11-22 21:28:49 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_decompiler.cpp
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shader_ir/other: Implement S2R InvocationId
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2019-12-09 23:52:28 -03:00 |
gl_shader_decompiler.h
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
gl_shader_disk_cache.cpp
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_disk_cache.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
gl_shader_gen.cpp
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Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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2019-11-24 19:36:30 -05:00 |
gl_shader_gen.h
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gl_shader_decompiler: Move entries to a separate function
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2019-10-25 09:01:31 -04:00 |
gl_shader_manager.cpp
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gl_shader_manager: Remove unused variable in SetFromRegs
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2019-11-07 01:52:18 -03:00 |
gl_shader_manager.h
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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2019-11-07 01:52:18 -03:00 |
gl_shader_util.cpp
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gl_shader_util.h
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gl_state.cpp
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Maxwell3D: Implement Depth Mode.
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2019-12-10 19:51:46 -04:00 |
gl_state.h
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Maxwell3D: Implement Depth Mode.
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2019-12-10 19:51:46 -04:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache: Apply sRGB on blits
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2019-11-24 18:13:33 -03:00 |
gl_texture_cache.h
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maxwell_to_gl.h
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renderer_opengl.cpp
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core/memory: Migrate over GetPointer()
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2019-11-26 21:55:38 -05:00 |
renderer_opengl.h
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utils.cpp
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |
utils.h
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gl_shader_cache: Remove dynamic BaseBinding specialization
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2019-11-22 21:28:49 -03:00 |