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yuzu/src/video_core/texture_cache
ReinUsesLisp 80eacdf89b
texture_cache: Use a table instead of switch for texture formats
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
..
copy_params.h copy_params: use constexpr for constructor 2019-06-25 17:42:50 -04:00
format_lookup_table.cpp texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
format_lookup_table.h texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
surface_base.cpp common: Rename binary_find.h to algorithm.h 2019-10-15 15:24:50 -04:00
surface_base.h common: Rename binary_find.h to algorithm.h 2019-10-15 15:24:50 -04:00
surface_params.cpp texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
surface_params.h texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
surface_view.cpp texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
surface_view.h texture_cache: Minor changes 2019-09-05 23:25:15 -03:00
texture_cache.h texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00