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yuzu/src/shader_recompiler
ReinUsesLisp 8c81a20ace glasm: Ensure reg alloc order across compilers on GLASM
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.

The A and B functions can be called in any order when passed as
arguments to "foo":

  foo(A(), B())

But the order is guaranteed for curly-braced constructor calls in
classes:

  Foo{A(), B()}

Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
..
backend glasm: Ensure reg alloc order across compilers on GLASM 2021-07-22 21:51:31 -04:00
frontend shader: Add floating-point rounding to I2F 2021-07-22 21:51:31 -04:00
ir_opt glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
CMakeLists.txt glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
environment.h shader: Implement D3D samplers 2021-07-22 21:51:28 -04:00
exception.h
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h shader: Add OpenGL shader profile options 2021-07-22 21:51:29 -04:00
program_header.h shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
shader_info.h glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
stage.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00