..
gl_buffer_cache.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_buffer_cache.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_compute_pipeline.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_compute_pipeline.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_device.cpp
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_device.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
gl_graphics_pipeline.h
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
gl_rasterizer.h
glasm: Use storage buffers instead of global memory when possible
2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp
opengl: Declare fragment outputs even if they are not used
2021-07-22 21:51:34 -04:00
gl_shader_cache.h
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
gl_shader_manager.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_shader_manager.h
gl_shader_cache: Rename Program abstractions into Pipeline
2021-07-22 21:51:33 -04:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_state_tracker.h
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
gl_texture_cache.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
maxwell_to_gl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
renderer_opengl.cpp
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
renderer_opengl.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
util_shaders.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
util_shaders.h