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yuzu/src/video_core/renderer_opengl
Fernando Sahmkow 977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
..
gl_arb_decompiler.cpp gl_arb_decompiler: Avoid several string copies 2020-06-19 23:09:16 -04:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
gl_buffer_cache.h buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
gl_device.cpp Merge pull request #4157 from ReinUsesLisp/unified-turing 2020-06-30 14:36:51 -04:00
gl_device.h gl_device: Expose NV_vertex_buffer_unified_memory except on Turing 2020-06-24 02:36:14 -03:00
gl_fence_manager.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
gl_fence_manager.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
gl_rasterizer.h Merge pull request #3986 from ReinUsesLisp/shader-cache 2020-06-12 23:14:48 -04:00
gl_resource_manager.cpp renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_resource_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Avoid use after move for program size 2020-06-23 22:54:42 -03:00
gl_shader_cache.h gl_shader_cache: Avoid use after move for program size 2020-06-23 22:54:42 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available 2020-06-20 23:02:29 -04:00
gl_shader_decompiler.h glsl: Squash constant buffers into a single SSBO when we hit the limit 2020-05-31 21:33:49 -03:00
gl_shader_disk_cache.cpp shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
gl_shader_disk_cache.h shader/texture: Join separate image and sampler pairs offline 2020-06-05 00:24:51 -03:00
gl_shader_manager.cpp gl_shader_manager: Unbind GLSL program when binding a host pipeline 2020-05-26 04:20:39 -03:00
gl_shader_manager.h renderer_opengl: Add assembly program code paths 2020-05-19 18:00:04 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_stream_buffer.h gl_stream_buffer: Use InvalidateBufferData instead unmap and map 2020-06-24 02:36:14 -03:00
gl_texture_cache.cpp texture_cache: Handle 3D texture blits with one layer 2020-06-08 05:01:00 -03:00
gl_texture_cache.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
maxwell_to_gl.h maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
renderer_opengl.cpp gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 2020-06-24 02:36:14 -03:00
renderer_opengl.h gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness 2020-06-24 02:36:14 -03:00
utils.cpp
utils.h