2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00
yuzu/src/video_core
ReinUsesLisp ac8835659e vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
..
buffer_cache spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
command_classes
engines shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
host_shaders
macro
renderer_opengl shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
renderer_vulkan vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
texture_cache shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
textures
vulkan_common vulkan_device: Require shaderClipDistance and shaderCullDistance features 2021-07-22 21:51:29 -04:00
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dirty_flags.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.h
gpu.cpp
gpu.h
gpu_thread.cpp
gpu_thread.h
memory_manager.cpp shader: Address feedback 2021-07-22 21:51:25 -04:00
memory_manager.h
query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.h
shader_notify.cpp
shader_notify.h
surface.cpp
surface.h
video_core.cpp
video_core.h