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yuzu/src/video_core/renderer_opengl
2021-11-16 22:11:30 +01:00
..
gl_buffer_cache.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_buffer_cache.h
gl_compute_pipeline.cpp shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
gl_compute_pipeline.h video_core: Enable GL SPIR-V shaders 2021-07-22 21:51:39 -04:00
gl_device.cpp gl_device: Force GLASM on NVIDIA drivers 495-496 2021-10-28 19:38:49 -04:00
gl_device.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
gl_fence_manager.cpp
gl_fence_manager.h
gl_graphics_pipeline.cpp shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
gl_graphics_pipeline.h opengl: Fix asynchronous shaders 2021-07-22 21:51:40 -04:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp gl_rasterizer: Properly scale viewports and scissors 2021-11-16 22:11:29 +01:00
gl_rasterizer.h
gl_resource_manager.cpp
gl_resource_manager.h
gl_shader_cache.cpp opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
gl_shader_cache.h gl_shader_cache: Fixes for async shaders 2021-07-22 21:51:40 -04:00
gl_shader_context.h gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
gl_shader_manager.cpp
gl_shader_manager.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.cpp renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_shader_util.h renderer_opengl: Use ARB_separate_shader_objects 2021-07-22 21:51:40 -04:00
gl_state_tracker.cpp
gl_state_tracker.h
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
gl_texture_cache.h gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
gl_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
maxwell_to_gl.h util_shaders: Unify BGRA copy passes 2021-09-15 21:10:52 -04:00
renderer_opengl.cpp Renderers: Unify post processing filter shaders 2021-11-16 22:11:29 +01:00
renderer_opengl.h Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
util_shaders.cpp host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
util_shaders.h host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00