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5b2b6d594c
Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch
172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <optional>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/guest_driver.h"
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namespace VideoCommon::Shader {
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struct SeparateSamplerKey {
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std::pair<u32, u32> buffers;
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std::pair<u32, u32> offsets;
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};
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} // namespace VideoCommon::Shader
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namespace std {
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template <>
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struct hash<VideoCommon::Shader::SeparateSamplerKey> {
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std::size_t operator()(const VideoCommon::Shader::SeparateSamplerKey& key) const noexcept {
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return std::hash<u32>{}(key.buffers.first ^ key.buffers.second ^ key.offsets.first ^
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key.offsets.second);
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}
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};
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template <>
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struct equal_to<VideoCommon::Shader::SeparateSamplerKey> {
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bool operator()(const VideoCommon::Shader::SeparateSamplerKey& lhs,
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const VideoCommon::Shader::SeparateSamplerKey& rhs) const noexcept {
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return lhs.buffers == rhs.buffers && lhs.offsets == rhs.offsets;
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}
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};
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} // namespace std
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namespace VideoCommon::Shader {
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using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
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using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
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using SeparateSamplerMap =
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std::unordered_map<SeparateSamplerKey, Tegra::Engines::SamplerDescriptor>;
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using BindlessSamplerMap =
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std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
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struct GraphicsInfo {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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std::array<Maxwell::TransformFeedbackLayout, Maxwell::NumTransformFeedbackBuffers>
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tfb_layouts{};
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std::array<std::array<u8, 128>, Maxwell::NumTransformFeedbackBuffers> tfb_varying_locs{};
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Maxwell::PrimitiveTopology primitive_topology{};
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Maxwell::TessellationPrimitive tessellation_primitive{};
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Maxwell::TessellationSpacing tessellation_spacing{};
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bool tfb_enabled = false;
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bool tessellation_clockwise = false;
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};
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static_assert(std::is_trivially_copyable_v<GraphicsInfo> &&
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std::is_standard_layout_v<GraphicsInfo>);
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struct ComputeInfo {
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std::array<u32, 3> workgroup_size{};
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u32 shared_memory_size_in_words = 0;
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u32 local_memory_size_in_words = 0;
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};
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static_assert(std::is_trivially_copyable_v<ComputeInfo> && std::is_standard_layout_v<ComputeInfo>);
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struct SerializedRegistryInfo {
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VideoCore::GuestDriverProfile guest_driver_profile;
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u32 bound_buffer = 0;
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GraphicsInfo graphics;
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ComputeInfo compute;
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};
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/**
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* The Registry is a class use to interface the 3D and compute engines with the shader compiler.
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* With it, the shader can obtain required data from GPU state and store it for disk shader
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* compilation.
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*/
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class Registry {
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public:
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explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
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explicit Registry(Tegra::Engines::ShaderType shader_stage,
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Tegra::Engines::ConstBufferEngineInterface& engine);
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~Registry();
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/// Retrieves a key from the registry, if it's registered, it will give the registered value, if
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/// not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainSeparateSampler(
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std::pair<u32, u32> buffers, std::pair<u32, u32> offsets);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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/// Inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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/// Inserts a bound sampler key.
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void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Inserts a bindless sampler key.
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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/// Checks keys and samplers against engine's current const buffers.
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/// Returns true if they are the same value, false otherwise.
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bool IsConsistent() const;
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/// Returns true if the keys are equal to the other ones in the registry.
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bool HasEqualKeys(const Registry& rhs) const;
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/// Returns graphics information from this shader
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const GraphicsInfo& GetGraphicsInfo() const;
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/// Returns compute information from this shader
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const ComputeInfo& GetComputeInfo() const;
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/// Gives an getter to the const buffer keys in the database.
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const KeyMap& GetKeys() const {
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return keys;
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}
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/// Gets samplers database.
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const BoundSamplerMap& GetBoundSamplers() const {
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return bound_samplers;
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}
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/// Gets bindless samplers database.
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const BindlessSamplerMap& GetBindlessSamplers() const {
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return bindless_samplers;
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}
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/// Gets bound buffer used on this shader
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u32 GetBoundBuffer() const {
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return bound_buffer;
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}
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/// Obtains access to the guest driver's profile.
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VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
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return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
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}
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private:
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const Tegra::Engines::ShaderType stage;
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VideoCore::GuestDriverProfile stored_guest_driver_profile;
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Tegra::Engines::ConstBufferEngineInterface* engine = nullptr;
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KeyMap keys;
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BoundSamplerMap bound_samplers;
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SeparateSamplerMap separate_samplers;
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BindlessSamplerMap bindless_samplers;
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u32 bound_buffer;
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GraphicsInfo graphics_info;
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ComputeInfo compute_info;
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};
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} // namespace VideoCommon::Shader
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