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yuzu/src/video_core/texture_cache
ReinUsesLisp bd43c05470 texture_cache: Port original code management for 2D vs 3D textures
Handle blits to images as 2D, even when they have block depth.

- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
..
copy_params.h
format_lookup_table.cpp format_lookup_table: Implement G24S8 format as S8Z24 2020-05-28 17:16:07 -03:00
format_lookup_table.h
surface_base.cpp texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
surface_base.h texture_cache: Implement rendering to 3D textures 2020-06-08 05:01:00 -03:00
surface_params.cpp texture_cache: Port original code management for 2D vs 3D textures 2020-06-08 05:02:22 -03:00
surface_params.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
surface_view.cpp surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
surface_view.h surface_view: Add missing operator!= to ViewParams 2020-04-16 00:03:12 -04:00
texture_cache.h texture_cache: Port original code management for 2D vs 3D textures 2020-06-08 05:02:22 -03:00