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bf4dfb3ad4
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. |
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.. | ||
decode | ||
decode.cpp | ||
node_helper.cpp | ||
node_helper.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |