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barrier_operations.cpp
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shader: Implement BAR and fix memory barriers
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2021-07-22 21:51:26 -04:00 |
bitfield_extract.cpp
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bitfield_insert.cpp
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branch_indirect.cpp
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
common_encoding.h
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common_funcs.cpp
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
common_funcs.h
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
condition_code_set.cpp
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shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
double_add.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_compare_and_set.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
double_fused_multiply_add.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_min_max.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
double_multiply.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_set_predicate.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
exit_program.cpp
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shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
find_leading_one.cpp
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floating_point_add.cpp
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shader: Fix FADD32I
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2021-07-22 21:51:26 -04:00 |
floating_point_compare.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
floating_point_compare_and_set.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
floating_point_conversion_floating_point.cpp
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shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
floating_point_conversion_integer.cpp
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shader: Minor style nits
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2021-07-22 21:51:24 -04:00 |
floating_point_fused_multiply_add.cpp
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floating_point_min_max.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
floating_point_multi_function.cpp
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floating_point_multiply.cpp
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floating_point_range_reduction.cpp
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floating_point_set_predicate.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
floating_point_swizzled_add.cpp
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
half_floating_point_add.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_fused_multiply_add.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_helper.cpp
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shader: Fix fp16 merge when using native fp16
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2021-07-22 21:51:26 -04:00 |
half_floating_point_helper.h
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shader: Implement HSET2
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2021-07-22 21:51:23 -04:00 |
half_floating_point_multiply.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_set.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_set_predicate.cpp
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
impl.cpp
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
impl.h
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
integer_add.cpp
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integer_add_three_input.cpp
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integer_compare.cpp
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integer_compare_and_set.cpp
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integer_floating_point_conversion.cpp
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
integer_funnel_shift.cpp
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
integer_minimum_maximum.cpp
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integer_popcount.cpp
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integer_scaled_add.cpp
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shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
integer_set_predicate.cpp
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integer_shift_left.cpp
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integer_shift_right.cpp
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integer_short_multiply_add.cpp
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integer_to_integer_conversion.cpp
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
load_constant.cpp
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shader: Reimplement GetCbufU64 as GetCbufU32x2
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2021-07-22 21:51:26 -04:00 |
load_constant.h
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
load_effective_address.cpp
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load_store_attribute.cpp
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
load_store_local_shared.cpp
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
load_store_memory.cpp
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shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
logic_operation.cpp
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shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
logic_operation_three_input.cpp
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move_predicate_to_register.cpp
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move_register.cpp
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move_register_to_predicate.cpp
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
move_special_register.cpp
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shader: Add subgroup masks
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2021-07-22 21:51:26 -04:00 |
not_implemented.cpp
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shader: "Implement" NOP
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2021-07-22 21:51:26 -04:00 |
predicate_set_predicate.cpp
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predicate_set_register.cpp
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select_source_with_predicate.cpp
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texture_fetch.cpp
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
texture_fetch_swizzled.cpp
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
texture_gather.cpp
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
texture_gather_swizzled.cpp
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shader: Implement TLD4S.
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2021-07-22 21:51:24 -04:00 |
texture_gradient.cpp
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
texture_load.cpp
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
texture_load_swizzled.cpp
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
texture_mipmap_level.cpp
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
texture_query.cpp
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shader: Fix TXQ
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2021-07-22 21:51:24 -04:00 |
video_helper.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_helper.h
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_minimum_maximum.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_multiply_add.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_set_predicate.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
vote.cpp
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shader: Remove unused header in VOTE
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2021-07-22 21:51:26 -04:00 |
warp_shuffle.cpp
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |