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Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible. |
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.. | ||
applets | ||
emu_window.cpp | ||
emu_window.h | ||
framebuffer_layout.cpp | ||
framebuffer_layout.h | ||
input.h |