..
gl_buffer_cache.cpp
video_core/texures/texture: Remove unnecessary includes
2019-04-06 00:03:35 -04:00
gl_buffer_cache.h
RasterizerCache Redesign: Flush
2019-04-19 20:44:56 -04:00
gl_device.cpp
Merge pull request #2512 from ReinUsesLisp/comp-indexing
2019-06-05 18:02:30 -04:00
gl_device.h
gl_device: Add test to detect broken component indexing
2019-05-24 02:47:56 -03:00
gl_global_cache.cpp
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
gl_global_cache.h
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
2019-04-21 11:42:07 -04:00
gl_primitive_assembler.cpp
video_core/renderer_opengl: Remove unnecessary includes
2019-04-04 12:00:46 -04:00
gl_primitive_assembler.h
video_core/renderer_opengl: Remove unnecessary includes
2019-04-04 12:00:46 -04:00
gl_rasterizer.cpp
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
gl_rasterizer.h
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
gl_rasterizer_cache.cpp
Merge pull request #2461 from lioncash/unused-var
2019-05-14 06:36:26 -04:00
gl_rasterizer_cache.h
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
2019-04-21 11:42:07 -04:00
gl_resource_manager.cpp
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_resource_manager.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_sampler_cache.cpp
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-02 16:58:08 -03:00
gl_sampler_cache.h
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-02 16:58:08 -03:00
gl_shader_cache.cpp
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
gl_shader_cache.h
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
gl_shader_decompiler.cpp
shader: Use shared_ptr to store nodes and move initialization to file
2019-06-05 20:41:52 -03:00
gl_shader_decompiler.h
Merge pull request #2383 from ReinUsesLisp/aoffi-test
2019-04-22 22:14:02 -04:00
gl_shader_disk_cache.cpp
gl_shader_cache: Fix clang strict standard build issues
2019-05-20 22:46:05 -03:00
gl_shader_disk_cache.h
gl_shader_cache: Fix clang strict standard build issues
2019-05-20 22:46:05 -03:00
gl_shader_gen.cpp
gl_shader_decompiler: Remove guest "position" varying
2019-06-03 01:01:34 -03:00
gl_shader_gen.h
gl_shader_decompiler: Use variable AOFFI on supported hardware
2019-04-14 05:13:19 -03:00
gl_shader_manager.cpp
gl_shader_manager: Move code to source file and minor clean up
2019-04-10 19:29:15 -03:00
gl_shader_manager.h
gl_shader_manager: Move code to source file and minor clean up
2019-04-10 19:29:15 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state.cpp
gl_state: Fix samplers memory corruption
2019-04-19 17:07:56 -03:00
gl_state.h
gl_state: Rework to enable individual applies
2019-04-03 20:26:27 -03:00
gl_stream_buffer.cpp
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
gl_stream_buffer.h
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
maxwell_to_gl.h
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-17 19:58:02 -03:00
renderer_opengl.cpp
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
renderer_opengl.h
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
utils.cpp
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-24 23:50:10 -04:00
utils.h
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-24 23:50:10 -04:00