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yuzu/src/video_core/renderer_opengl
bunnei e542356d0c gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
..
gl_rasterizer.cpp added braces for conditions 2018-08-05 11:36:55 +10:00
gl_rasterizer.h video_core: Make global EmuWindow instance part of the base renderer class 2018-08-01 21:40:30 -04:00
gl_rasterizer_cache.cpp gl_rasterizer_cache: Avoid superfluous surface copies. 2018-08-05 23:40:03 -04:00
gl_rasterizer_cache.h Fixed the sRGB pixel format (#963) 2018-08-07 18:59:50 -04:00
gl_resource_manager.h
gl_shader_decompiler.cpp gl_shader_decompiler: Let OpenGL interpret floats. 2018-08-08 01:45:23 -04:00
gl_shader_decompiler.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
gl_shader_gen.cpp
gl_shader_gen.h
gl_shader_manager.cpp gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() 2018-08-04 02:57:11 -04:00
gl_shader_manager.h gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 2018-08-03 12:08:17 -04:00
gl_shader_util.cpp
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp gl_state: Make references const where applicable in Apply() 2018-07-20 01:12:29 -04:00
gl_state.h gl_state: Make texture_units a std::array 2018-08-02 11:19:58 -04:00
gl_stream_buffer.cpp
gl_stream_buffer.h
maxwell_to_gl.h Merge pull request #796 from bunnei/gl-uint 2018-07-24 04:44:56 -07:00
renderer_opengl.cpp renderer_base: Make Rasterizer() return the rasterizer by reference 2018-08-04 02:36:58 -04:00
renderer_opengl.h video_core: Eliminate the g_renderer global variable 2018-08-04 02:36:57 -04:00