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yuzu/src/video_core/renderer_opengl
2018-08-22 21:33:32 +03:00
..
gl_rasterizer.cpp Merge pull request #1124 from Subv/logic_ops 2018-08-22 01:05:25 -04:00
gl_rasterizer.h Merge pull request #1124 from Subv/logic_ops 2018-08-22 01:05:25 -04:00
gl_rasterizer_cache.cpp Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 2018-08-20 15:20:35 -05:00
gl_rasterizer_cache.h Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 2018-08-20 15:20:35 -05:00
gl_resource_manager.h
gl_shader_decompiler.cpp fixes 2018-08-22 21:33:32 +03:00
gl_shader_decompiler.h
gl_shader_gen.cpp Shaders: Write all the enabled color outputs when a fragment shader exits. 2018-08-20 17:31:25 -05:00
gl_shader_gen.h Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." 2018-08-21 20:07:40 -04:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
gl_state.h GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
gl_stream_buffer.cpp
gl_stream_buffer.h gl_stream_buffer: Add missing header guard 2018-08-20 23:25:08 -04:00
maxwell_to_gl.h Merge pull request #1154 from OatmealDome/topology-lines 2018-08-22 01:08:34 -04:00
renderer_opengl.cpp Merge pull request #1123 from lioncash/screen 2018-08-21 01:18:34 -04:00
renderer_opengl.h rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 2018-08-20 19:43:05 -04:00