..
buffer_cache
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
2020-05-03 02:43:18 -04:00
engines
Merge pull request #3899 from ReinUsesLisp/float-comparisons
2020-05-13 09:51:14 -04:00
renderer_opengl
shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-21 23:16:03 -03:00
renderer_vulkan
shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-21 23:16:03 -03:00
shader
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
texture_cache
Merge pull request #3839 from Morph1984/r8g8ui
2020-05-09 05:28:55 -03:00
textures
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
CMakeLists.txt
Merge pull request #3815 from FernandoS27/command-list-2
2020-05-05 17:12:42 -04:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu.cpp
Update src/video_core/gpu.cpp
2020-05-05 15:39:44 -04:00
gpu.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
gpu_thread.h
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
macro_interpreter.h
memory_manager.cpp
kernel: memory: Improve implementation of device shared memory. ( #3707 )
2020-04-23 11:37:12 -04:00
memory_manager.h
morton.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
morton.h
query_cache.h
Address Feedback.
2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
surface.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
video_core.cpp
video_core.h