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yuzu/src/video_core/renderer_base.cpp
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00

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1.4 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/frontend/emu_window.h"
#include "video_core/renderer_base.h"
namespace VideoCore {
RendererBase::RendererBase(Core::Frontend::EmuWindow& window_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: render_window{window_}, context{std::move(context_)} {
RefreshBaseSettings();
}
RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
}
void RendererBase::UpdateCurrentFramebufferLayout() {
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback);
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore