forked from NG-SD-Plugins/PowerTools
UI Upgrade, add max frequency slider
This commit is contained in:
parent
67087f9ef2
commit
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5 changed files with 145 additions and 47 deletions
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@ -1,6 +1,8 @@
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# PowerTools
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# PowerTools
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Power tweaks for Steam Deck.
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![plugin_demo](https://raw.githubusercontent.com/NGnius/PowerTools/master/extras/ui.png)
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Steam Deck power tweaks for power users.
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This is generated from the template plugin for the [SteamOS Plugin Loader](https://github.com/SteamDeckHomebrew/PluginLoader).
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This is generated from the template plugin for the [SteamOS Plugin Loader](https://github.com/SteamDeckHomebrew/PluginLoader).
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BIN
extras/ui.png
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BIN
extras/ui.png
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Binary file not shown.
After Width: | Height: | Size: 119 KiB |
27
main.py
27
main.py
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@ -2,6 +2,7 @@ import time
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class Plugin:
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class Plugin:
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CPU_COUNT = 8
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CPU_COUNT = 8
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SCALING_FREQUENCIES = [1700000, 2400000, 2800000]
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# call from main_view.html with setCPUs(onclick_event) or call_plugin_method("set_cpus", count)
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# call from main_view.html with setCPUs(onclick_event) or call_plugin_method("set_cpus", count)
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async def set_cpus(self, count) -> int:
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async def set_cpus(self, count) -> int:
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@ -32,6 +33,23 @@ class Plugin:
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async def get_boost(self) -> bool:
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async def get_boost(self) -> bool:
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return read_from_sys("/sys/devices/system/cpu/cpufreq/boost") == "1"
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return read_from_sys("/sys/devices/system/cpu/cpufreq/boost") == "1"
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async def set_max_boost(self, index) -> int:
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if index >= len(self.SCALING_FREQUENCIES):
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return False
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selected_freq = self.SCALING_FREQUENCIES[index]
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updated = 0
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for cpu in range(0, self.CPU_COUNT):
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if cpu == 0 or status_cpu(cpu):
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path = cpu_freq_scaling_path(cpu)
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write_to_sys(path, selected_freq)
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updated += 1
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return updated
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async def get_max_boost(self) -> int:
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path = cpu_freq_scaling_path(0)
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freq = int(read_from_sys(path, amount=-1).strip())
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return self.SCALING_FREQUENCIES.index(freq)
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# Asyncio-compatible long-running code, executed in a task when the plugin is loaded
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# Asyncio-compatible long-running code, executed in a task when the plugin is loaded
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async def _main(self):
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async def _main(self):
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with open("/home/deck/PowerTools.log", "w") as f:
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with open("/home/deck/PowerTools.log", "w") as f:
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@ -42,15 +60,18 @@ class Plugin:
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# these are stateless (well, the state is not saved internally) functions, so there's no need for these to be called like a class method
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# these are stateless (well, the state is not saved internally) functions, so there's no need for these to be called like a class method
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def cpu_online_path(cpu_number: int) -> str:
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def cpu_online_path(cpu_number: int) -> str:
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return f"/sys/devices/system/cpu/cpu{cpu_number}/online"
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return f"/sys/devices/system/cpu/cpu{cpu_number}/online"
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def cpu_freq_scaling_path(cpu_number: int) -> str:
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return f"/sys/devices/system/cpu/cpu{cpu_number}/cpufreq/scaling_setspeed"
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def write_to_sys(path, value: int):
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def write_to_sys(path, value: int):
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with open(path, mode="w") as f:
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with open(path, mode="w") as f:
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f.write(str(value))
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f.write(str(value))
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def read_from_sys(path):
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def read_from_sys(path, amount=1):
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with open(path, mode="r") as f:
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with open(path, mode="r") as f:
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return f.read(1)
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return f.read(amount)
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def enable_cpu(cpu_number: int):
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def enable_cpu(cpu_number: int):
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filepath = cpu_online_path(cpu_number)
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filepath = cpu_online_path(cpu_number)
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159
main_view.html
159
main_view.html
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@ -21,41 +21,28 @@
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function getCPUBoost() {
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function getCPUBoost() {
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return call_plugin_method("get_boost", {});
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return call_plugin_method("get_boost", {});
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}
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}
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function setMaxBoost(index) {
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return call_plugin_method("set_max_boost", {"index": index});
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}
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function getMaxBoost() {
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return call_plugin_method("get_max_boost", {});
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}
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// other logic
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// other logic
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async function onSetCPUs() {
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let target = document.getElementById("cpu_threads");
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let ok = await setCPUs(target.value);
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target.value = await getCPUs();
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}
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async function onReady() {
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async function onReady() {
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document.getElementById("cpu_threads").value = await getCPUs();
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let boostToggle = document.getElementById("boostToggle");
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let boostToggle = document.getElementById("boostToggle");
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setToggleState(boostToggle, await getCPUBoost());
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setToggleState(boostToggle, await getCPUBoost());
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selectNotch("cpuThreadsNotch", await getCPUs() - 1, 8);
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selectNotch("frequencyNotch", await getMaxBoost(), 3);
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}
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}
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async function decrementCPUs() {
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async function setCPUNotch(index) {
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let target = document.getElementById("cpu_threads");
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const ROOT_ID = "cpuThreadsNotch";
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if (target.value >= 2) {
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await setCPUs(index);
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target.value -= 1;
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selectNotch(ROOT_ID, await getCPUs() - 1, 8);
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}
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await onSetCPUs();
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}
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async function incrementCPUs() {
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let target = document.getElementById("cpu_threads");
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if (target.value <= 7) {
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target.value += 1;
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}
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await onSetCPUs();
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}
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async function resetCPUs() {
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let target = document.getElementById("cpu_threads");
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target.value = 8;
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await onSetCPUs();
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}
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}
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function setToggleState(toggle, state) {
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function setToggleState(toggle, state) {
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@ -79,29 +66,87 @@
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await setCPUBoost(!isActive);
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await setCPUBoost(!isActive);
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setToggleState(toggle, await getCPUBoost());
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setToggleState(toggle, await getCPUBoost());
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}
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}
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async function setBoostNotch(index) {
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const ROOT_ID = "frequencyNotch";
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await setMaxBoost(index);
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selectNotch(ROOT_ID, await getMaxBoost(), 3);
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}
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function selectNotch(rootId, index, elements) {
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// WARNING: this yeets any style in div of slider
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const ENABLED_CLASS = "gamepadslider_TickActive_j418S";
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//console.log("Selecting notches up to " + index);
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let root = document.getElementById(rootId);
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root.style = "--normalized-slider-value:" + index/(elements-1) + ";";
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for (let i = 0; i < elements; i++) {
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let notch = document.getElementById(rootId + i);
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if (notch.classList.contains(ENABLED_CLASS) && i > index) {
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notch.classList.remove(ENABLED_CLASS);
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} else if (!notch.classList.contains(ENABLED_CLASS) && i <= index) {
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notch.classList.add(ENABLED_CLASS);
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}
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}
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}
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</script>
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</script>
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<style type="text/css" media="screen">
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<style type="text/css" media="screen"></style>
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input::-webkit-outer-spin-button,
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input::-webkit-inner-spin-button {
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-webkit-appearance: none;
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margin: 0;
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}
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</style>
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</head>
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</head>
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<body onload="onReady()">
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<body onload="onReady()">
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<div>
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<!-- CPUs selector -->
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<label for="cpu_threads">Online CPUs</label>
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<input type="number" id="cpu_threads" name="cpu_threads" min="1" max="8">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<button type="button" onclick="incrementCPUs()">/\</button>
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<div class="gamepaddialog_FieldLabel_3jMlJ">Threads</div>
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<button type="button" onclick="decrementCPUs()">\/</button>
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</div>
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<button type="button" onclick="resetCPUs()">Reset</button>
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<div id="cpuThreadsNotch" class="gamepadslider_SliderControlAndNotches_23hjX Focusable" tabindex="0" style="--normalized-slider-value:0.5;">
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<div class="gamepadslider_SliderControl_1udlG">
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<div class="gamepadslider_SliderTrack_2_vG6 gamepadslider_SliderHasNotches_1Lr71 "></div>
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<div class="gamepadslider_SliderHandleContainer_8xNY6">
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<div class="gamepadslider_SliderHandle_11PBf"></div>
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</div>
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</div>
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<div class="gamepadslider_SliderNotchContainer_2yM7S Panel Focusable">
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch0" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(1)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">1</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch1" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(2)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">2</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch2" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(3)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">3</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch3" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(4)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">4</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch4" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(5)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">5</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch5" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(6)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">6</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch6" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(7)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">7</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="cpuThreadsNotch7" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setCPUNotch(8)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">8</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<!-- Toggle switch, roughly copied from https://github.com/SteamDeckHomebrew/ExtraSettingsPlugin/blob/main/main_view.html -->
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable">
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<div class="quickaccessmenu_TabGroupPanel_1QO7b Panel Focusable">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="quickaccesscontrols_PanelSectionRow_26R5w">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable" style="--indent-level:0;">
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm gamepaddialog_WithBottomSeparator_3YKpU Panel Focusable" style="--indent-level:0;">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">
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<div class="gamepaddialog_FieldLabel_3jMlJ">
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CPU Boost
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CPU Boost
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- Frequency selector -->
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<div class="gamepaddialog_Field_eKmEX gamepaddialog_WithFirstRow_2bDqk gamepaddialog_WithChildrenBelow_37xzV gamepaddialog_InlineWrapShiftsChildrenBelow_3LCXh gamepaddialog_WithBottomSeparator_3YKpU gamepaddialog_ChildrenWidthFixed_ljcbL gamepaddialog_ExtraPaddingOnChildrenBelow_3nLNL gamepaddialog_StandardPadding_xIITX gamepaddialog_HighlightOnFocus_2HFrm Panel Focusable">
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<div class="gamepaddialog_FieldLabelRow_2VcTl">
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<div class="gamepaddialog_FieldLabel_3jMlJ">Max Frequency</div>
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</div>
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<div class="gamepaddialog_FieldChildren_2rhav">
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<div id="frequencyNotch" class="gamepadslider_SliderControlAndNotches_23hjX Focusable" tabindex="0" style="--normalized-slider-value:0.5;">
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<div class="gamepadslider_SliderControl_1udlG">
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<div class="gamepadslider_SliderTrack_2_vG6 gamepadslider_SliderHasNotches_1Lr71 "></div>
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<div class="gamepadslider_SliderHandleContainer_8xNY6">
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<div class="gamepadslider_SliderHandle_11PBf"></div>
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</div>
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</div>
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<div class="gamepadslider_SliderNotchContainer_2yM7S Panel Focusable">
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="frequencyNotch0" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='setBoostNotch(0)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW" style="margin-left:2em;">1.7GHz</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="frequencyNotch1" class="gamepadslider_SliderNotchTick_u8QEa gamepadslider_TickActive_j418S" onclick='setBoostNotch(1)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW">2.4GHz</div>
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</div>
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<div class="gamepadslider_SliderNotch_LYPXt">
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<div id="frequencyNotch2" class="gamepadslider_SliderNotchTick_u8QEa" onclick='setBoostNotch(2)'></div>
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<div class="gamepadslider_SliderNotchLabel_dbACW" style="margin-right:2em;">2.8GHz</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</body>
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</body>
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</html>
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</html>
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"flags": ["root", "_debug"],
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"flags": ["root", "_debug"],
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"publish": {
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"publish": {
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"discord_id": "106537989684887552",
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"discord_id": "106537989684887552",
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"description": "Additional power management settings",
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"description": "Power tweaks for power users",
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"tags": [ "utility", "power-management" ]
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"tags": [ "utility", "power-management" ]
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}
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}
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}
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}
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