forked from NG-SD-Plugins/PowerTools
288 lines
9 KiB
TypeScript
Executable file
288 lines
9 KiB
TypeScript
Executable file
import {
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ButtonItem,
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definePlugin,
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//DialogButton,
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//Menu,
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//MenuItem,
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PanelSection,
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PanelSectionRow,
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ServerAPI,
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//showContextMenu,
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staticClasses,
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//SliderField,
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ToggleField,
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//Dropdown,
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Field,
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//DropdownOption,
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//SingleDropdownOption,
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//NotchLabel
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//gamepadDialogClasses,
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//joinClassNames,
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} from "decky-frontend-lib";
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import { VFC, useState } from "react";
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import { GiDrill } from "react-icons/gi";
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//import * as python from "./python";
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import * as backend from "./backend";
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import { tr } from "usdpl-front";
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import {
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BACKEND_INFO,
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DRIVER_INFO,
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LIMITS_INFO,
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CURRENT_BATT,
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CHARGE_RATE_BATT,
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CHARGE_MODE_BATT,
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CHARGE_NOW_BATT,
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CHARGE_FULL_BATT,
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CHARGE_DESIGN_BATT,
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ONLINE_CPUS,
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ONLINE_STATUS_CPUS,
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SMT_CPU,
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CLOCK_MIN_CPU,
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CLOCK_MAX_CPU,
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CLOCK_MIN_MAX_CPU,
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GOVERNOR_CPU,
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FAST_PPT_GPU,
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SLOW_PPT_GPU,
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CLOCK_MIN_GPU,
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CLOCK_MAX_GPU,
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SLOW_MEMORY_GPU,
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PERSISTENT_GEN,
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NAME_GEN,
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} from "./consts";
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import { set_value, get_value } from "usdpl-front";
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import { Debug } from "./components/debug";
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import { Gpu } from "./components/gpu";
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import { Battery } from "./components/battery";
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import { Cpus } from "./components/cpus";
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var periodicHook: NodeJS.Timer | null = null;
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var lifetimeHook: any = null;
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var startHook: any = null;
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var usdplReady = false;
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type MinMax = {
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min: number | null;
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max: number | null;
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}
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function countCpus(statii: boolean[]): number {
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let count = 0;
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for (let i = 0; i < statii.length; i++) {
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if (statii[i]) {
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count += 1;
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}
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}
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return count;
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}
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function syncPlebClockToAdvanced() {
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const cpuCount = (get_value(LIMITS_INFO) as backend.SettingsLimits).cpu.count;
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const minClock = get_value(CLOCK_MIN_CPU);
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const maxClock = get_value(CLOCK_MAX_CPU);
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let clockArr = [];
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for (let i = 0; i < cpuCount; i++) {
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clockArr.push({
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min: minClock,
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max: maxClock,
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} as MinMax);
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}
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set_value(CLOCK_MIN_MAX_CPU, clockArr);
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}
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const reload = function() {
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if (!usdplReady) {return;}
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backend.resolve(backend.getLimits(), (limits) => {
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set_value(LIMITS_INFO, limits);
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console.debug("POWERTOOLS: got limits ", limits);
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});
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backend.resolve(backend.getBatteryCurrent(), (rate: number) => { set_value(CURRENT_BATT, rate) });
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backend.resolve_nullable(backend.getBatteryChargeRate(), (rate: number | null) => { set_value(CHARGE_RATE_BATT, rate) });
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backend.resolve_nullable(backend.getBatteryChargeMode(), (mode: string | null) => { set_value(CHARGE_MODE_BATT, mode) });
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backend.resolve(backend.getBatteryChargeNow(), (rate: number) => { set_value(CHARGE_NOW_BATT, rate) });
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backend.resolve(backend.getBatteryChargeFull(), (rate: number) => { set_value(CHARGE_FULL_BATT, rate) });
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backend.resolve(backend.getBatteryChargeDesign(), (rate: number) => { set_value(CHARGE_DESIGN_BATT, rate) });
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//backend.resolve(backend.getCpuCount(), (count: number) => { set_value(TOTAL_CPUS, count)});
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backend.resolve(backend.getCpusOnline(), (statii: boolean[]) => {
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set_value(ONLINE_STATUS_CPUS, statii);
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const count = countCpus(statii);
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set_value(ONLINE_CPUS, count);
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set_value(SMT_CPU, statii.length > 3 && statii[0] == statii[1] && statii[2] == statii[3]);
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});
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backend.resolve(backend.getCpuSmt(), (smt: boolean) => {
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set_value(SMT_CPU, smt);
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});
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backend.resolve(backend.getCpuClockLimits(0), (limits: number[]) => {
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set_value(CLOCK_MIN_CPU, limits[0]);
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set_value(CLOCK_MAX_CPU, limits[1]);
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syncPlebClockToAdvanced();
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});
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backend.resolve(backend.getCpusGovernor(), (governors: string[]) => {
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set_value(GOVERNOR_CPU, governors);
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backend.log(backend.LogLevel.Info, "POWERTOOLS: Governors from backend " + governors.toString());
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});
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backend.resolve(backend.getGpuPpt(), (ppts: number[]) => {
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set_value(FAST_PPT_GPU, ppts[0]);
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set_value(SLOW_PPT_GPU, ppts[1]);
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});
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backend.resolve(backend.getGpuClockLimits(), (limits: number[]) => {
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set_value(CLOCK_MIN_GPU, limits[0]);
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set_value(CLOCK_MAX_GPU, limits[1]);
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});
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backend.resolve(backend.getGpuSlowMemory(), (status: boolean) => { set_value(SLOW_MEMORY_GPU, status) });
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backend.resolve(backend.getGeneralPersistent(), (value: boolean) => { set_value(PERSISTENT_GEN, value) });
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backend.resolve(backend.getGeneralSettingsName(), (name: string) => { set_value(NAME_GEN, name) });
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backend.resolve(backend.getInfo(), (info: string) => { set_value(BACKEND_INFO, info) });
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backend.resolve(backend.getDriverProviderName("gpu"), (driver: string) => { set_value(DRIVER_INFO, driver) });
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};
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// init USDPL WASM and connection to back-end
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(async function(){
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await backend.initBackend();
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usdplReady = true;
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set_value(NAME_GEN, "Default");
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reload(); // technically this is only a load
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// register Steam callbacks
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//@ts-ignore
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lifetimeHook = SteamClient.GameSessions.RegisterForAppLifetimeNotifications((update) => {
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if (update.bRunning) {
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//backend.log(backend.LogLevel.Debug, "AppID " + update.unAppID.toString() + " is now running");
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} else {
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//backend.log(backend.LogLevel.Debug, "AppID " + update.unAppID.toString() + " is no longer running");
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backend.resolve(
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backend.loadGeneralDefaultSettings(),
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(ok: boolean) => {backend.log(backend.LogLevel.Debug, "Loading default settings ok? " + ok)}
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);
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}
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});
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//@ts-ignore
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startHook = SteamClient.Apps.RegisterForGameActionStart((actionType, id) => {
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//@ts-ignore
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let gameInfo: any = appStore.GetAppOverviewByGameID(id);
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// don't use gameInfo.appid, haha
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backend.resolve(
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backend.loadGeneralSettings(id.toString() + ".json", gameInfo.display_name),
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(ok: boolean) => {backend.log(backend.LogLevel.Debug, "Loading settings ok? " + ok)}
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);
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});
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backend.log(backend.LogLevel.Debug, "Registered PowerTools callbacks, hello!");
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})();
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const periodicals = function() {
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backend.resolve(backend.getBatteryCurrent(), (rate: number) => { set_value(CURRENT_BATT, rate) });
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backend.resolve(backend.getBatteryChargeNow(), (rate: number) => { set_value(CHARGE_NOW_BATT, rate) });
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backend.resolve(backend.getBatteryChargeFull(), (rate: number) => { set_value(CHARGE_FULL_BATT, rate) });
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backend.resolve(backend.getGeneralPersistent(), (value: boolean) => { set_value(PERSISTENT_GEN, value) });
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backend.resolve(backend.getGeneralSettingsName(), (name: string) => {
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const oldValue = get_value(NAME_GEN);
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set_value(NAME_GEN, name);
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if (name != oldValue) {
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reload();
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}
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});
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};
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const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
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const [_idc, reloadGUI] = useState<any>("/shrug");
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if (periodicHook != null) {
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clearInterval(periodicHook);
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periodicHook = null;
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}
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periodicHook = setInterval(function() {
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periodicals();
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reloadGUI("periodic" + (new Date()).getTime().toString());
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}, 1000);
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return (
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<PanelSection>
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<Cpus />
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<Gpu />
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<Battery />
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{/* Persistence */}
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<div className={staticClasses.PanelSectionTitle}>
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{tr("Miscellaneous")}
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</div>
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<PanelSectionRow>
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<ToggleField
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checked={get_value(PERSISTENT_GEN)}
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label={tr("Persistent")}
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description={tr("Save profile and load it next time")}
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onChange={(persist: boolean) => {
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backend.log(backend.LogLevel.Debug, "Persist is now " + persist.toString());
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backend.resolve(
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backend.setGeneralPersistent(persist),
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(val: boolean) => {set_value(PERSISTENT_GEN, val)}
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);
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}}
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/>
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</PanelSectionRow>
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<PanelSectionRow>
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<Field
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label={tr("Profile")}>
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{get_value(NAME_GEN)}
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</Field>
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</PanelSectionRow>
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<Debug/>
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<PanelSectionRow>
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<ButtonItem
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layout="below"
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onClick={(_: MouseEvent) => {
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backend.log(backend.LogLevel.Debug, "Loading default PowerTools settings");
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backend.resolve(
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backend.setGeneralPersistent(false),
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(val: boolean) => {
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set_value(PERSISTENT_GEN, val);
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backend.resolve(backend.loadGeneralSystemSettings(), (_) => {
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reload();
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backend.resolve(backend.waitForComplete(), (_) => {reloadGUI("LoadSystemDefaults")});
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});
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}
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);
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}}
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>
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{tr("Defaults")}
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</ButtonItem>
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</PanelSectionRow>
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</PanelSection>
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);
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};
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export default definePlugin((serverApi: ServerAPI) => {
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return {
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title: <div className={staticClasses.Title}>PowerTools</div>,
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content: <Content serverAPI={serverApi} />,
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icon: <GiDrill />,
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onDismount() {
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backend.log(backend.LogLevel.Debug, "PowerTools shutting down");
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clearInterval(periodicHook!);
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periodicHook = null;
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lifetimeHook!.unregister();
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startHook!.unregister();
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serverApi.routerHook.removeRoute("/decky-plugin-test");
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backend.log(backend.LogLevel.Debug, "Unregistered PowerTools callbacks, so long and thanks for all the fish.");
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},
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};
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});
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