Improve UI/UX with fields and graph
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commit
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5 changed files with 67 additions and 37 deletions
2
backend-rs/Cargo.lock
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2
backend-rs/Cargo.lock
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@ -106,7 +106,7 @@ dependencies = [
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[[package]]
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name = "fantastic-rs"
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version = "0.3.5"
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version = "0.4.0"
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dependencies = [
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"log",
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"serde",
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@ -1,6 +1,6 @@
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[package]
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name = "fantastic-rs"
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version = "0.3.5"
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version = "0.4.0"
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edition = "2021"
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[dependencies]
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@ -1,6 +1,6 @@
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{
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"name": "Fantastic",
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"version": "0.3.5",
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"version": "0.4.0",
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"description": "A template to quickly create decky plugins from scratch, based on TypeScript and webpack",
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"scripts": {
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"build": "shx rm -rf dist && rollup -c",
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@ -53,6 +53,10 @@ export async function getVersion(): Promise<string> {
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return (await call_backend("version", []))[0];
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}
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export async function getName(): Promise<string> {
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return (await call_backend("name", []))[0];
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}
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export async function getCurve(): Promise<{"x": number, "y": number}[]> {
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return (await call_backend("get_curve", []))[0];
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}
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@ -3,11 +3,10 @@ import {
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DialogButton,
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PanelSection,
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PanelSectionRow,
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Field,
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ServerAPI,
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ToggleField,
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staticClasses,
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gamepadDialogClasses,
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joinClassNames,
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} from "decky-frontend-lib";
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import { VFC, useState } from "react";
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import { FaFan } from "react-icons/fa";
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@ -21,6 +20,10 @@ const POINT_SIZE = 32;
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var periodicHook: any = null;
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var usdplReady: boolean = false;
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var name: string = "";
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var version: string = "";
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var egg = 0;
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var curve_backup: {x: number, y: number}[] = [];
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const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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@ -90,7 +93,6 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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}
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const width: number = ctx.canvas.width;
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const height: number = ctx.canvas.height;
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ctx.strokeStyle = "#1a9fff";
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ctx.fillStyle = "#1a9fff";
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ctx.lineWidth = 2;
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@ -106,9 +108,42 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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ctx.arc(90, 65, 5, 0, Math.PI * 2, true); // Right eye*/
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//ctx.beginPath();
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//ctx.moveTo(0, height);
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if (interpolGlobal) {
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// graph helper lines
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ctx.beginPath();
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ctx.strokeStyle = "#093455";
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//ctx.fillStyle = "#093455";
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const totalLines = 7;
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const lineDistance = 1 / (totalLines + 1);
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for (let i = 1; i <= totalLines; i++) {
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ctx.moveTo(lineDistance * i * width, 0);
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ctx.lineTo(lineDistance * i * width, height);
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ctx.moveTo(0, lineDistance * i * height);
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ctx.lineTo(width, lineDistance * i * height);
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}
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ctx.stroke();
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//ctx.fill();
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ctx.beginPath();
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ctx.strokeStyle = "#1a9fff";
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ctx.fillStyle = "#1a9fff";
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// axis labels
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ctx.textAlign = "center";
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ctx.rotate(- Math.PI / 2);
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ctx.fillText("Fan RPM", - height / 2, 12); // Y axis is rotated 90 degrees
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ctx.rotate(Math.PI / 2);
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ctx.fillText("Temperature", width / 2, height - 4);
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// graph data labels
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ctx.textAlign = "start"; // default
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ctx.fillText("0", 2, height - 2);
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ctx.fillText("100%", 2, 9);
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ctx.textAlign = "right";
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ctx.fillText("100°C", width - 2, height - 2);
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ctx.moveTo(0, height);
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if (interpolGlobal) {
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//ctx.beginPath();
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for (let i = 0; i < curveGlobal.length; i++) {
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const canvasHeight = (1 - curveGlobal[i].y) * height;
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const canvasWidth = curveGlobal[i].x * width;
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@ -119,11 +154,8 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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}
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ctx.lineTo(width, 0);
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//ctx.moveTo(width, 0);
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ctx.stroke();
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ctx.fill();
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} else {
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ctx.beginPath();
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ctx.moveTo(0, height);
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//ctx.beginPath();
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for (let i = 0; i < curveGlobal.length - 1; i++) {
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const canvasHeight = (1 - curveGlobal[i].y) * height;
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const canvasWidth = curveGlobal[i].x * width;
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@ -153,11 +185,10 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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ctx.moveTo(canvasWidth2, canvasHeight2);
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ctx.lineTo(canvasWidth2, height);
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}
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//ctx.moveTo(width, 0);
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}
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ctx.stroke();
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ctx.fill();
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}
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console.debug("Rendered fan graph canvas frame", frameCount);
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//console.debug("Drew canvas with " + curveGlobal.length.toString() + " points; " + width.toString() + "x" + height.toString());
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//ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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@ -194,35 +225,21 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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);
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}
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const FieldWithSeparator = joinClassNames(gamepadDialogClasses.Field, gamepadDialogClasses.WithBottomSeparatorStandard);
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// TODO handle clicking on fan curve nodes
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return (
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<PanelSection>
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<PanelSectionRow>
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<div className={FieldWithSeparator}>
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<div className={gamepadDialogClasses.FieldLabelRow}>
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<div className={gamepadDialogClasses.FieldLabel}>
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Current Fan Speed
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</div>
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<div className={gamepadDialogClasses.FieldChildren}>
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<Field
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label="Current Fan Speed">
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{fanRpmGlobal.toFixed(0) + " RPM"}
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</div>
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</div>
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</div>
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</Field>
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</PanelSectionRow>
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<PanelSectionRow>
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<div className={FieldWithSeparator}>
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<div className={gamepadDialogClasses.FieldLabelRow}>
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<div className={gamepadDialogClasses.FieldLabel}>
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Current Temperature
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</div>
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<div className={gamepadDialogClasses.FieldChildren}>
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<Field
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label="Current Temperature">
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{temperatureGlobal.toFixed(1) + " °C"}
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</div>
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</div>
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</div>
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</Field>
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</PanelSectionRow>
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<PanelSectionRow>
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<ToggleField
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@ -265,6 +282,13 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({serverAPI}) => {
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/>
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</PanelSectionRow>
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}
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<PanelSectionRow>
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<Field
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label={name}
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onClick={()=> { egg++; }}>
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{egg % 10 == 9 ? "by NGnius" : "v" + version}
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</Field>
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</PanelSectionRow>
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</PanelSection>
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);
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};
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@ -289,6 +313,8 @@ export default definePlugin((serverApi: ServerAPI) => {
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await backend.initBackend();
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usdplReady = true;
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backend.getEnabled();
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name = await backend.getName();
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version = await backend.getVersion();
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})();
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let ico = <FaFan />;
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