From 860933d975f17ec8ade0ccd35837e2ed786559de Mon Sep 17 00:00:00 2001 From: "NGnius (Graham)" Date: Sun, 10 Jul 2022 14:20:34 -0400 Subject: [PATCH] Update README with code changes from v0.7.0 --- README.md | 36 +++++++++++++++++++++--------------- 1 file changed, 21 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index e8eefa7..da82bbc 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Steam Deck power tweaks for power users. -This is generated from the template plugin for the [SteamOS Plugin Loader](https://github.com/SteamDeckHomebrew/PluginLoader). +This is generated from the template plugin for the [Decky Plugin Loader](https://github.com/SteamDeckHomebrew/decky-loader). You will need that installed for this plugin to work. ## What does it do? @@ -74,6 +74,8 @@ Get the design battery capacity: `cat /sys/class/hwmon/hwmon2/device/charge_full Get whether the deck is plugged in: `cat /sys/class/hwmon/hwmon5/curr1_input` gives the charger current in mA. +NOTE: 7.7 is the voltage of the battery -- it's not just a magic number. + ### Steam Deck kernel patches This is how I figured out how the fan stuff works. @@ -82,22 +84,26 @@ https://lkml.org/lkml/2022/2/5/391 ### Game launch detection -The biggest limitation right now is it can't detect a game closing -- only opening -- and only after PowerTools is looked at at least once (per SteamOS restart). - -From a plugin, this can be accomplished by running some front-end Javascript. - -```javascript -await execute_in_tab("SP", false, - `SteamClient.Apps.RegisterForGameActionStart((actionType, data) => { - console.log("start game", appStore.GetAppOverviewByGameID(data)); - });` -); +```typescript +//@ts-ignore +let lifetimeHook = SteamClient.GameSessions.RegisterForAppLifetimeNotifications((update) => { + if (update.bRunning) { + console.log("AppID " + update.unAppID.toString() + " is now running"); + } else { + console.log("AppID " + update.unAppID.toString() + " is no longer running"); + // game exit code here + // NOTE: custom games always have 0 as AppID, so AppID is bad to use as ID + } +}); +//@ts-ignore +let startHook = SteamClient.Apps.RegisterForGameActionStart((actionType, id) => { + //@ts-ignore + let gameInfo: any = appStore.GetAppOverviewByGameID(id); + // game start code here + // NOTE: GameID (variable: id) is always unique, even for custom games, so it's better to use than AppID +}); ``` -In PowerTools, the callback (the part surrounded by `{` and `}`, containing `console.log(...)`) sends a message to a local HTTP server to notify the PowerTools back-end that a game has been launched. - -If you go to `http://127.0.0.1:5030` on your Steam Deck with PowerTools >=0.6.0, you can see some info about the last game you launched. - ## License This is licensed under GNU GPLv3.