import logging import json import os import pathlib # import asyncio from aiohttp import web import aiohttp HOME_DIR = str(pathlib.Path(os.getcwd()).parent.parent.resolve()) SETTINGS_DIR = HOME_DIR + "/.config/powertools" if not os.path.exists(SETTINGS_DIR): os.mkdir(SETTINGS_DIR) http_runner = None http_server = None http_site = None class GameInfo: def __init__(self, gameid: int, game_info: dict): self.gameid = gameid self.game_info = game_info def appid(self): return self.game_info["appid"] def name(self): return self.game_info["display_name"] def settings_path(self) -> str: return SETTINGS_DIR + os.path.sep + str(self.appid()) + ".json" def load_settings(self) -> dict: settings_path = self.settings_path() if os.path.exists(settings_path): with open(settings_path, mode="r") as f: return json.load(f) return None def has_settings(self) -> bool: return os.path.exists(self.settings_path()) class Server(web.Application): def __init__(self, version): super().__init__() self.version = version self.current_game = None self.add_routes([ web.get("/", lambda req: self.index(req)), web.post("/on_game_start/{game_id}", lambda req: self.on_game_start(req)), web.post("/on_game_exit/{game_id}", lambda req: self.on_game_exit(req)), web.post("/on_game_exit_null", lambda req: self.on_game_exit_null(req)), web.get("/self_destruct", lambda req: self.self_destruct(req)) ]) logging.debug("Server init complete") def game(self) -> GameInfo: return self.current_game async def index(self, request): logging.debug("Debug index page accessed") current_game = None if self.current_game is None else self.current_game.gameid game_info = None if self.current_game is None else self.current_game.game_info return web.json_response({ "name": "PowerTools", "version": self.version, "latest_game_id": current_game, "game_info": game_info }, headers={"Access-Control-Allow-Origin": "*"}) async def on_game_start(self, request): game_id = request.match_info["game_id"] data = await request.text() logging.debug(f"on_game_start {game_id} body:\n{data}") try: game_id = int(game_id) data = json.loads(data) except: return web.Response(text="WTF", status=400) self.current_game = GameInfo(game_id, data) if self.current_game.has_settings(): self.last_recognised_game = self.current_game return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"}) async def on_game_exit(self, request): # ignored for now game_id = request.match_info["game_id"] data = await request.text() logging.debug(f"on_game_exit {game_id}") try: game_id = int(game_id) except ValueError: return web.Response(text="WTF", status=400) if self.current_game.gameid == game_id: pass #self.current_game = None # TODO change settings to default return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"}) async def on_game_exit_null(self, request): # ignored for now logging.info(f"on_game_exit_null") #self.current_game = None # TODO change settings to default return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"}) async def self_destruct(self, request): logging.warning("Geodude self-destructed") await shutdown() # unreachable \/ \/ \/ return web.Response(status=204, headers={"Access-Control-Allow-Origin": "*"}) async def start(version): global http_runner, http_server, http_site # make sure old server has shutdown try: async with aiohttp.ClientSession() as session: async with session.get('http://127.0.0.1:5030/self_destruct') as response: await response.text() except: pass http_server = Server(version) http_runner = web.AppRunner(http_server) await http_runner.setup() site = web.TCPSite(http_runner, '0.0.0.0', 5030) await site.start() async def shutdown(): # never really called global http_runner, http_server, http_site if http_runner is not None: await http_runner.cleanup() http_runner = None http_site.stop() http_site = None http_server = None