From 8c7ac8964e5eaeeb3b99cda4e04cca068d0969bc Mon Sep 17 00:00:00 2001 From: "NGnius (Graham)" Date: Sat, 29 Jul 2023 15:35:12 -0700 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index 4c943ca..ce3b9d6 100644 --- a/FAQ.md +++ b/FAQ.md @@ -51,7 +51,7 @@ I don't really know. My theory, which is backed by exactly zero research and experiments, is that since SMT increases performance of a single core by less than 100% (usually it's closer to 30-50%), that 150% performance gets split between two threads, effectively reducing each thread's performance to 75% when both threads are under heavy load. It would then follow that disabling one of those threads would restore the remaining thread to 100% performance. -# How does the charge limit work? +## How does the charge limit work? Badly. It roughly mimics the default behaviour of charging up to 100%, then doing power passthrough until 90%. The upper and lower limits are obviously different, but that 10% window is maintained. The PowerTools has an important limitation over the Steam Deck firmware version, though: it only works while the screen is on. # TLA (Three Letter Acronyms)