Update USDPL WIP
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16 changed files with 3218 additions and 1223 deletions
2587
package-lock.json
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2587
package-lock.json
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13
package.json
13
package.json
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@ -1,7 +1,7 @@
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{
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"name": "decky-plugin-template",
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"name": "kaylon",
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"version": "0.0.1",
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"description": "A template to quickly create decky plugins from scratch, based on TypeScript and webpack",
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"description": "Better than the Borg",
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"scripts": {
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"build": "shx rm -rf dist && rollup -c",
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"watch": "rollup -c -w",
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@ -9,21 +9,20 @@
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/SteamDeckHomebrew/decky-plugin-template.git"
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"url": "git+https://github.com/NGnius/kaylon.git"
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},
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"keywords": [
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"decky",
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"plugin",
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"plugin-template",
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"steam-deck",
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"deck"
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],
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"author": "Jonas Dellinger <jonas@dellinger.dev>",
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"license": "GPL-2.0-or-later",
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"bugs": {
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"url": "https://github.com/SteamDeckHomebrew/decky-plugin-template/issues"
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"url": "https://github.com/NGnius/kaylon/issues"
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},
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"homepage": "https://github.com/SteamDeckHomebrew/decky-plugin-template#readme",
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"homepage": "https://github.com/NGnius/kaylon#readme",
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"devDependencies": {
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"@rollup/plugin-commonjs": "^21.1.0",
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"@rollup/plugin-json": "^4.1.0",
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@ -41,7 +40,7 @@
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"dependencies": {
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"decky-frontend-lib": "^1.0.1",
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"react-icons": "^4.3.1",
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"usdpl-front": "file:./src/usdpl-front"
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"usdpl-front": "file:./src/usdpl_front"
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},
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"pnpm": {
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"peerDependencyRules": {
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@ -1,10 +1,10 @@
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{
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"name": "Example Plugin",
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"author": "John Doe",
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"name": "Kaylon",
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"author": "NGnius",
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"flags": ["debug", "_root"],
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"publish": {
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"tags": ["template", "root"],
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"description": "Decky example plugin.",
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"image": "https://opengraph.githubassets.com/1/SteamDeckHomebrew/PluginLoader"
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"description": "Better than the Borg",
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"image": ""
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}
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}
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@ -38,13 +38,13 @@ export type CButton = {
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title: string;
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}
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export type CToggle {
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export type CToggle = {
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element: string; // "toggle"
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title: string;
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description: string | null;
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}
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export type CSlider {
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export type CSlider = {
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element: string; // "slider"
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title: string;
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min: number;
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@ -52,7 +52,7 @@ export type CSlider {
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notches: string[] | null;
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}
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export type CReading {
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export type CReading = {
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element: string; // "reading"
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title: string;
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period_ms: number;
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147
src/index.tsx
147
src/index.tsx
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@ -2,21 +2,24 @@ import {
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ButtonItem,
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definePlugin,
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DialogButton,
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Menu,
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MenuItem,
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//Menu,
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//MenuItem,
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PanelSection,
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PanelSectionRow,
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Router,
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//Router,
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ServerAPI,
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showContextMenu,
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//showContextMenu,
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staticClasses,
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SliderField,
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ToggleField,
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//NotchLabel
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gamepadDialogClasses,
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joinClassNames,
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} from "decky-frontend-lib";
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import { VFC } from "react";
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import { FaShip } from "react-icons/fa";
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import { VFC, useState } from "react";
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import { GiWashingMachine } from "react-icons/gi";
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import logo from "../assets/logo.png";
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import {init_usdpl, target, init_embedded, call_backend} from "usdpl-front";
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import { call_backend } from "usdpl-front";
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import * as backend from "./backend";
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// interface AddMethodArgs {
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@ -24,6 +27,10 @@ import * as backend from "./backend";
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// right: number;
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// }
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const FieldWithSeparator = joinClassNames(gamepadDialogClasses.Field, gamepadDialogClasses.WithBottomSeparatorStandard);
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let items: backend.CElement[] = [];
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const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
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// const [result, setResult] = useState<number | undefined>();
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@ -39,6 +46,16 @@ const Content: VFC<{ serverAPI: ServerAPI }> = ({}) => {
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// setResult(result.result);
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// }
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// };
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const [triggerInternal, updateInternal] = useState<boolean>(false);
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function update() {
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updateInternal(!triggerInternal);
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}
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function updateIdc(_: any) {
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update();
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}
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// call hello callback on backend
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(async () => {
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return (
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<PanelSection title="Panel Section">
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<PanelSectionRow>
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<ButtonItem
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layout="below"
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onClick={(e) =>
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showContextMenu(
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<Menu label="Menu" cancelText="CAAAANCEL" onCancel={() => {}}>
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<MenuItem onSelected={() => {}}>Item #1</MenuItem>
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<MenuItem onSelected={() => {}}>Item #2</MenuItem>
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<MenuItem onSelected={() => {}}>Item #3</MenuItem>
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</Menu>,
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e.currentTarget ?? window
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)
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}
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>
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Server says yolo
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</ButtonItem>
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</PanelSectionRow>
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<PanelSectionRow>
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<div style={{ display: "flex", justifyContent: "center" }}>
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<img src={logo} />
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</div>
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</PanelSectionRow>
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<PanelSectionRow>
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<ButtonItem
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layout="below"
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onClick={() => {
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Router.CloseSideMenus();
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Router.Navigate("/decky-plugin-test");
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}}
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>
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Router
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</ButtonItem>
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</PanelSectionRow>
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{items.map(
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(elem, i) => {
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return <PanelSectionRow>{buildHtmlElement(elem, i, updateIdc)}</PanelSectionRow>
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})
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}
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</PanelSection>
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);
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};
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return (
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<div style={{ marginTop: "50px", color: "white" }}>
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Hello World!
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<DialogButton onClick={() => Router.NavigateToStore()}>
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<DialogButton onClick={() => {}}>
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Go to Store
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</DialogButton>
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</div>
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);
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};
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function buildHtmlElement(element: backend.CElement, index: number, updateIdc: any) {
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switch (element.element) {
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case "button":
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return buildButton(element as backend.CButton, index, updateIdc);
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case "slider":
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return buildSlider(element as backend.CSlider, index, updateIdc);
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case "toggle":
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return buildToggle(element as backend.CToggle, index, updateIdc);
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case "reading":
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return buildReading(element as backend.CReading, index, updateIdc);
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}
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return "Unsupported";
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}
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function buildButton(element: backend.CButton, index: number, updateIdc: any) {
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return (
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<ButtonItem
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layout="below"
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onClick={() => {backend.resolve(backend.onUpdate(index, null), updateIdc)}}>
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{element.title}
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</ButtonItem>
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);
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}
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function buildSlider(element: backend.CSlider, index: number, updateIdc: any) {
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return (
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<SliderField
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label={element.title}
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value={element.min}
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max={element.max}
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min={element.min}
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showValue={true}
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onChange={(value: number) => {
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backend.resolve(backend.onUpdate(index, value), updateIdc)
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}}
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/>
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);
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}
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function buildToggle(element: backend.CToggle, index: number, updateIdc: any) {
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return (
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<ToggleField
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checked={false}
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label={element.title}
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description={element.description!}
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onChange={(value: boolean) => {
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backend.resolve(backend.onUpdate(index, value), updateIdc)
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}}
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/>
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);
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}
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function buildReading(element: backend.CReading, _index: number, _updateIdc: any) {
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return (
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<div className={FieldWithSeparator}>
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<div className={gamepadDialogClasses.FieldLabelRow}>
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<div className={gamepadDialogClasses.FieldLabel}>{element.title}</div>
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<div className={gamepadDialogClasses.FieldChildren}>{"idk"}</div>
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</div>
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</div>
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);
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}
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export default definePlugin((serverApi: ServerAPI) => {
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serverApi.routerHook.addRoute("/decky-plugin-test", DeckyPluginRouterTest, {
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exact: true,
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@ -106,15 +156,14 @@ export default definePlugin((serverApi: ServerAPI) => {
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// init USDPL WASM frontend
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// this is required to interface with the backend
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(async () => {
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await init_embedded();
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init_usdpl(USDPL_PORT);
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console.log("USDPL started for framework: " + target());
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await backend.initBackend();
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items = await backend.getElements();
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})();
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return {
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title: <div className={staticClasses.Title}>Example Plugin</div>,
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content: <Content serverAPI={serverApi} />,
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icon: <FaShip />,
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icon: <GiWashingMachine />,
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onDismount() {
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serverApi.routerHook.removeRoute("/decky-plugin-test");
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},
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57
src/usdpl-front/usdpl.d.ts
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57
src/usdpl-front/usdpl.d.ts
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@ -1,57 +0,0 @@
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/* tslint:disable */
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/* eslint-disable */
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/**
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* Initialize the front-end library
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* @param {number} port
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*/
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export function init_usdpl(port: number): void;
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/**
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* Get the targeted plugin framework, or "any" if unknown
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* @returns {string}
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*/
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export function target(): string;
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/**
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* Call a function on the back-end.
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* Returns null (None) if this fails for any reason.
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* @param {string} name
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* @param {any[]} parameters
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* @returns {Promise<any>}
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*/
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export function call_backend(name: string, parameters: any[]): Promise<any>;
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/**
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*/
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export class UsdplContext {
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free(): void;
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}
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export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
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export interface InitOutput {
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readonly memory: WebAssembly.Memory;
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readonly __wbg_usdplcontext_free: (a: number) => void;
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readonly init_usdpl: (a: number) => void;
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readonly target: (a: number) => void;
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readonly call_backend: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_malloc: (a: number) => number;
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readonly __wbindgen_realloc: (a: number, b: number, c: number) => number;
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readonly __wbindgen_export_2: WebAssembly.Table;
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readonly _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h16ac289f583b8044: (a: number, b: number, c: number) => void;
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readonly __wbindgen_add_to_stack_pointer: (a: number) => number;
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readonly __wbindgen_free: (a: number, b: number) => void;
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readonly __wbindgen_exn_store: (a: number) => void;
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readonly wasm_bindgen__convert__closures__invoke2_mut__ha1c5a356ae6a22de: (a: number, b: number, c: number, d: number) => void;
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}
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/**
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* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
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* for everything else, calls `WebAssembly.instantiate` directly.
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*
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* @param {InitInput | Promise<InitInput>} module_or_path
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*
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* @returns {Promise<InitOutput>}
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*/
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export default function init (module_or_path?: InitInput | Promise<InitInput>): Promise<InitOutput>;
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// USDPL customization
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export function init_embedded();
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15
src/usdpl-front/usdpl_bg.wasm.d.ts
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15
src/usdpl-front/usdpl_bg.wasm.d.ts
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export function __wbg_usdplcontext_free(a: number): void;
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export function init_usdpl(a: number): void;
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export function target(a: number): void;
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export function call_backend(a: number, b: number, c: number, d: number): number;
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export function __wbindgen_malloc(a: number): number;
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export function __wbindgen_realloc(a: number, b: number, c: number): number;
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export const __wbindgen_export_2: WebAssembly.Table;
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export function _dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h16ac289f583b8044(a: number, b: number, c: number): void;
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export function __wbindgen_add_to_stack_pointer(a: number): number;
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export function __wbindgen_free(a: number, b: number): void;
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export function __wbindgen_exn_store(a: number): void;
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export function wasm_bindgen__convert__closures__invoke2_mut__ha1c5a356ae6a22de(a: number, b: number, c: number, d: number): void;
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21
src/usdpl_front/package.json
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src/usdpl_front/package.json
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{
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"name": "usdpl-front",
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"collaborators": [
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"NGnius (Graham) <ngniusness@gmail.com>"
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],
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"description": "Universal Steam Deck Plugin Library front-end designed for WASM",
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"version": "0.6.0",
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"license": "GPL-3.0-only",
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"repository": {
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"type": "git",
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"url": "https://github.com/NGnius/usdpl-rs"
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},
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"files": [
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"usdpl_front_bg.wasm",
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"usdpl_front.js",
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"usdpl_front.d.ts"
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],
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"module": "usdpl_front.js",
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"types": "usdpl_front.d.ts",
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"sideEffects": false
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}
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499
src/usdpl_front/usdpl_front.js
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499
src/usdpl_front/usdpl_front.js
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src/usdpl_front/usdpl_front_bg.wasm
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src/usdpl_front/usdpl_front_bg.wasm
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