Test and fix steam event system

This commit is contained in:
NGnius (Graham) 2022-10-13 17:53:44 -04:00
parent 17c61907a9
commit 4724576f72
7 changed files with 16 additions and 9 deletions

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@ -24,4 +24,3 @@ For building on another Linux PC, Rust toolchain `x86_64-unknown-linux-musl` mus
### Distribution
IDK, maybe a bit of custom spins as well as a barebones offering from me

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@ -24,7 +24,7 @@ jmespath = { version = "0.3", features = [ "sync" ] }
regex = { version = "1" }
# logging
log = { version = "0.4", features = ["max_level_debug", "release_max_level_warn"] }
log = { version = "0.4" }
simplelog = { version = "0.12" }
[profile.release]

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@ -251,6 +251,6 @@ pub struct SteamAppLifetimeNotification {
#[derive(Serialize, Deserialize, Clone)]
pub struct SteamGameAction {
pub param0: usize, // idk what this is supposed to indicate
pub gameID: usize,
pub gameID: String, // almost definitely a valid integer
pub action: String, // idk what possible values are
}

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@ -13,7 +13,7 @@ fn main() -> Result<(), ()> {
let cli_args = cli::CliArgs::cli();
let log_filepath = cli_args.log.unwrap_or_else(|| format!("/tmp/{}.log", consts::PACKAGE_NAME).into());
WriteLogger::init(
LevelFilter::Off,
LevelFilter::Debug,
Default::default(),
std::fs::File::create(&log_filepath).expect(&format!("Failed create log file {}", log_filepath.display()))
).unwrap();
@ -33,7 +33,7 @@ fn main() -> Result<(), ()> {
.register_blocking("get_items", api::get_items(sender.clone()))
.register("on_javascript_result", api::on_javascript_result(sender.clone()))
.register("on_update", api::on_update(sender.clone()))
.register("on_event", api::on_event(sender.clone()))
.register("on_steam_event", api::on_event(sender.clone()))
.register_blocking("reload", api::reload(sender.clone()));
let _exec_handle = executor.spawn();
instance.run_blocking()

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@ -116,6 +116,15 @@
"element": "result-display",
"title": "JS Test says",
"result_of": 9
},
{
"element": "event-display",
"title": "Now Playing",
"event": "game-start",
"on_event": {
"action": "json",
"jmespath": "join(' ', [action, to_string(gameID)])"
}
}
],
"about": {

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@ -127,5 +127,5 @@ export async function onJavascriptResult(id: number, value: any): Promise<boolea
}
export async function onSteamEvent(data: CSteamEvent): Promise<boolean> {
return (await call_backend("on_javascript_result", [data]))[0];
return (await call_backend("on_steam_event", [data]))[0];
}

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@ -73,11 +73,11 @@ const eval2 = eval;
function jsCallback() {
return (script: backend.CJavascriptResponse) => {
// register next callback (before running JS, in case that crashes)
backend.resolve(backend.getJavascriptToRun(), jsCallback());
if (script != null) {
switch (script.result) {
case "javascript":
// register next callback (before running JS, in case that crashes)
backend.resolve(backend.getJavascriptToRun(), jsCallback());
let toRun = script as backend.CJavascriptResult;
console.log("CAYLON: Got javascript " + toRun.id.toString(), toRun);
let result = eval2(toRun.raw);
@ -376,7 +376,6 @@ function buildAbout() {
}
export default definePlugin((serverApi: ServerAPI) => {
register_for_steam_events()
return {
title: <div className={staticClasses.Title}>{about == null? "Caylon": about.name}</div>,
content: <Content serverAPI={serverApi} />,