Fix setup cli detection (#26)

This commit is contained in:
Yao Chung Hu 2023-06-05 03:40:58 +08:00 committed by GitHub
parent 4beeece512
commit 625eaf2897
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

4
.vscode/setup.sh vendored
View file

@ -1,7 +1,7 @@
#!/usr/bin/env bash #!/usr/bin/env bash
PNPM_INSTALLED="$(which pnpm)" PNPM_INSTALLED="$(which pnpm)"
DOCKER_INSTALLED="$(which docker)" DOCKER_INSTALLED="$(which docker)"
CLI_INSTALLED="$(test -f $(pwd)/cli/decky | echo "$?")" CLI_INSTALLED="$(pwd)/cli/decky"
# echo "$PNPM_INSTALLED" # echo "$PNPM_INSTALLED"
# echo "$DOCKER_INSTALLED" # echo "$DOCKER_INSTALLED"
@ -34,7 +34,7 @@ if [[ "$DOCKER_INSTALLED" =~ "which" ]]; then
echo "Docker is not currently installed, in order build plugins with a backend you will need to have Docker installed. Please install Docker via the preferred method for your distribution." echo "Docker is not currently installed, in order build plugins with a backend you will need to have Docker installed. Please install Docker via the preferred method for your distribution."
fi fi
if [[ "$CLI_INSTALLED" > "0" ]] || [[ "$CLI_INSTALLED" < "0" ]]; then if ! test -f "$CLI_INSTALLED"; then
echo "The Decky CLI tool (binary file is just called "decky") is used to build your plugin as a zip file which you can then install on your Steam Deck to perform testing. We highly recommend you install it. Hitting enter now will run the script to install Decky CLI and extract it to a folder called cli in the current plugin directory. You can also type 'no' and hit enter to skip this but keep in mind you will not have a usable plugin without building it." echo "The Decky CLI tool (binary file is just called "decky") is used to build your plugin as a zip file which you can then install on your Steam Deck to perform testing. We highly recommend you install it. Hitting enter now will run the script to install Decky CLI and extract it to a folder called cli in the current plugin directory. You can also type 'no' and hit enter to skip this but keep in mind you will not have a usable plugin without building it."
read run_cli_script read run_cli_script
if [[ "$run_cli_script" =~ "n" ]]; then if [[ "$run_cli_script" =~ "n" ]]; then