usdpl-rs/usdpl-front/Cargo.toml

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[package]
name = "usdpl-front"
version = "0.11.0"
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authors = ["NGnius (Graham) <ngniusness@gmail.com>"]
edition = "2021"
license = "GPL-3.0-only"
repository = "https://github.com/NGnius/usdpl-rs"
readme = "../README.md"
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description = "Universal Steam Deck Plugin Library front-end designed for WASM"
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[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = []
decky = ["usdpl-core/decky"]
debug = ["console_error_panic_hook"]
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encrypt = ["usdpl-core/encrypt", "obfstr", "hex"]
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[dependencies]
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
gloo-net = { version = "0.2", features = ["websocket"] }
futures = "0.3"
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# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }
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web-sys = { version = "0.3", features = [
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#'Headers',
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'Request',
'RequestInit',
'RequestMode',
'Response',
'Window',
]}
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js-sys = { version = "0.3" }
async-channel = "1.8"
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obfstr = { version = "0.3", optional = true }
hex = { version = "0.4", optional = true }
nrpc = "0.2"
usdpl-core = { version = "0.11", path = "../usdpl-core" }
prost = "0.11"
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[dev-dependencies]
wasm-bindgen-test = { version = "0.3.13" }
[build-dependencies]
usdpl-build = { version = "0.11", path = "../usdpl-build" }