[package] name = "usdpl-front" version = "0.11.0" authors = ["NGnius (Graham) "] edition = "2021" license = "GPL-3.0-only" repository = "https://github.com/NGnius/usdpl-rs" readme = "../README.md" description = "Universal Steam Deck Plugin Library front-end designed for WASM" [lib] crate-type = ["cdylib", "rlib"] [features] default = [] decky = ["usdpl-core/decky"] debug = ["console_error_panic_hook", "console_log"] encrypt = ["usdpl-core/encrypt", "obfstr", "hex"] [dependencies] wasm-bindgen = "0.2" wasm-bindgen-futures = "0.4" gloo-net = { version = "0.4", features = ["websocket"] } futures = "0.3" futures-channel = "0.3" console_log = { version = "1.0", optional = true, features = ["color"] } # The `console_error_panic_hook` crate provides better debugging of panics by # logging them with `console.error`. This is great for development, but requires # all the `std::fmt` and `std::panicking` infrastructure, so isn't great for # code size when deploying. console_error_panic_hook = { version = "0.1.6", optional = true } web-sys = { version = "0.3", features = [ #'Headers', 'Request', 'RequestInit', 'RequestMode', 'Response', 'Window', 'console', ]} js-sys = { version = "0.3" } obfstr = { version = "0.3", optional = true } hex = { version = "0.4", optional = true } nrpc = { version = "0.10", path = "../../nRPC/nrpc", default-features = false} usdpl-core = { version = "0.11", path = "../usdpl-core" } prost = "0.11" log = "0.4" [dev-dependencies] wasm-bindgen-test = { version = "0.3.13" }