53 lines
1.4 KiB
TOML
53 lines
1.4 KiB
TOML
[package]
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name = "usdpl-front"
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version = "0.11.0"
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authors = ["NGnius <ngniusness@gmail.com>"]
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edition = "2021"
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license = "GPL-3.0-only"
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repository = "https://git.ngni.us/NG-SD-Plugins/usdpl-rs"
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readme = "../README.md"
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description = "Universal Steam Deck Plugin Library front-end designed for WASM"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = []
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decky = ["usdpl-core/decky"]
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debug = ["console_error_panic_hook"]
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#encrypt = ["usdpl-core/encrypt", "obfstr", "hex"]
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[dependencies]
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
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gloo-net = { version = "0.4", features = ["websocket"] }
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futures = "0.3"
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futures-channel = "0.3"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.6", optional = true }
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web-sys = { version = "0.3", features = [
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#'Headers',
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'Request',
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'RequestInit',
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'RequestMode',
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'Response',
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'Window',
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'console',
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]}
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js-sys = { version = "0.3" }
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obfstr = { version = "0.3", optional = true }
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hex = { version = "0.4", optional = true }
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nrpc = { version = "0.10", path = "../../nRPC/nrpc", default-features = false}
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usdpl-core = { version = "0.11", path = "../usdpl-core" }
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prost = "0.11"
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log = "0.4"
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[dev-dependencies]
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wasm-bindgen-test = { version = "0.3.13" }
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