54 lines
1.6 KiB
TOML
54 lines
1.6 KiB
TOML
[package]
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name = "usdpl-front"
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version = "0.6.1"
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authors = ["NGnius (Graham) <ngniusness@gmail.com>"]
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edition = "2021"
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license = "GPL-3.0-only"
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repository = "https://github.com/NGnius/usdpl-rs"
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readme = "README.md"
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description = "Universal Steam Deck Plugin Library front-end designed for WASM"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = []
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decky = ["usdpl-core/decky"]
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crankshaft = ["usdpl-core/crankshaft"]
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debug = ["console_error_panic_hook"]
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encrypt = ["usdpl-core/encrypt", "obfstr", "hex"]
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[dependencies]
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.6", optional = true }
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# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
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# compared to the default allocator's ~10K. It is slower than the default
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# allocator, however.
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#
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# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
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wee_alloc = { version = "0.4.5", optional = true }
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web-sys = { version = "0.3", features = [
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#'Headers',
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'Request',
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'RequestInit',
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'RequestMode',
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'Response',
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'Window',
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]}
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js-sys = { version = "0.3" }
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obfstr = { version = "0.3", optional = true }
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hex = { version = "0.4", optional = true }
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usdpl-core = { version = "0.6.0", path = "../usdpl-core" }
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[dev-dependencies]
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wasm-bindgen-test = { version = "0.3.13" }
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