usdpl-rs/usdpl-front/Cargo.toml

54 lines
1.6 KiB
TOML

[package]
name = "usdpl-front"
version = "0.7.0"
authors = ["NGnius (Graham) <ngniusness@gmail.com>"]
edition = "2021"
license = "GPL-3.0-only"
repository = "https://github.com/NGnius/usdpl-rs"
readme = "README.md"
description = "Universal Steam Deck Plugin Library front-end designed for WASM"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = []
decky = ["usdpl-core/decky"]
crankshaft = ["usdpl-core/crankshaft"]
debug = ["console_error_panic_hook"]
encrypt = ["usdpl-core/encrypt", "obfstr", "hex"]
[dependencies]
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.5", optional = true }
web-sys = { version = "0.3", features = [
#'Headers',
'Request',
'RequestInit',
'RequestMode',
'Response',
'Window',
]}
js-sys = { version = "0.3" }
obfstr = { version = "0.3", optional = true }
hex = { version = "0.4", optional = true }
usdpl-core = { version = "0.6.0", path = "../usdpl-core" }
[dev-dependencies]
wasm-bindgen-test = { version = "0.3.13" }